Surviving Mars

Surviving Mars

UCP - Unofficial Content Pack (Release 1.0)
vizthex 11 Oct, 2021 @ 3:06pm
Bug reports
The diner spire doesn't get removed if you disable it.

The medium fuel refinery doesn't show the proper tooltip for the amplify upgrade (it says 0 of each even if enabled)
Last edited by vizthex; 12 Oct, 2021 @ 1:35am
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Showing 1-15 of 18 comments
BLÀde 29 Oct, 2021 @ 11:33pm 
i was moving the desired slider of the depot that holds 150 resources to above 50 and the game froze than ctd. here's the crash log
https://www.dropbox.com/s/kb3uo0a5rb2deqo/crashes.zip?dl=0
OldManRipper 3 Nov, 2021 @ 1:04am 
I noticed in my most recent play through that all Disasters never propagated.
I set everything to MAX (i.e. 'Winter is Coming', 'Armageddon', etc.)
Played with Church of the New Ark
Was all set up and ready for the first Dust Storm to destroy my colony and it never came... nor the Cold Wave... nor the Meteor Shower...
Not that I am complaining... just observing that it might be something that this Mod suppresses?
Kami™ 19 Dec, 2021 @ 4:07am 
If i want to use the "Geothermal Power Plant" my Game crashs.
smat3us 28 Dec, 2021 @ 4:21am 
Might not be a bug... But advanced solar is unaffected by hypersensitive photovoltaics breaktrough, meaning that it gets outclassed by large solar if said breaktrough is present, despite also begin a type of solar panel. Or my game is just messed up.
Mizi 24 Mar, 2022 @ 12:28am 
The buildings still appear in the build menu even when I disabled them. The on/off toggle doesn't make a difference.
lyssabet 25 Mar, 2022 @ 11:20pm 
After researching Gravity Engineering, both of the Mega domes unlock correctly, but the Mega Apartment doesn't show up in the the homes menu. The Medium Apartment is in the homes menu from the beginning.

Already tried uninstalling/reinstalling the mod and starting a new game and disabling other mods.
Mizi 27 Mar, 2022 @ 12:07am 
I've tried uninstalling/reinstalling both the mod and the game, disabling all other mods besides UCP, starting a new game and disabling all the buildings in mod options, but all of buildings in the entire build pack still show up in the build menu (alsounsubscribed/resubscribed to the mod on the steam workshop). I don't know what more I can try to fix this.
Last edited by Mizi; 28 Mar, 2022 @ 12:22am
lyssabet 27 Mar, 2022 @ 6:41pm 
Okay, so the Mega Apartment is now showing up in the Spires menu; I don't recall seeing it there prior to uninstalling and reinstalling the mod, though, and I'd checked all the menus in search of it.
Hereward 12 May, 2022 @ 8:28am 
Originally posted by Mizi:
The buildings still appear in the build menu even when I disabled them. The on/off toggle doesn't make a difference.
I'm having the same problem.
Solae 13 Jun, 2022 @ 7:48pm 
Originally posted by Hereward:
Originally posted by Mizi:
The buildings still appear in the build menu even when I disabled them. The on/off toggle doesn't make a difference.
I'm having the same problem.
Me too. Having so many extra buildings I don't want really clutters up the build menu too.
EatThisBaguette 15 Jun, 2022 @ 3:16pm 
Is it a bug that my colonists aren't using the passage hub to work in an other dome ?
lehtola89 13 Sep, 2022 @ 12:57am 
i love you mod but following building make resource stuck bug. Auto factories and Advanced Solar Panels.
Ludwiś 24 Sep, 2022 @ 9:53am 
error such that after turning off the building in the mod option, the building is still as if turned on and it disturbs a bit
BraveCaperCat 12 Nov, 2022 @ 6:42am 
Mod is installed but cannot be enabled.

It says "Mod UCP - Unofficial Content Pack has been disabled and is no longer available."
Last edited by BraveCaperCat; 12 Nov, 2022 @ 6:44am
Ludwiś 16 Jan, 2023 @ 4:13am 
The buildings still appear in the build menu even when I disabled them. The on/off toggle doesn't make a difference.
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