Surviving Mars

Surviving Mars

UCP - Unofficial Content Pack (Release 1.0)
Graepix 13 Jun, 2021 @ 5:12pm
Building Changes and Suggestions
Changes:
1: The advanced solar panel should be locked behind a tech. While it costs 4 metals and 1 electronic, it's really overpowered for early game. It takes up as much space as a large solar panel, but with double the power and only 50% more metals for maintenance. It has the potential to make the large solar panel worthless in it's current form.

2: The extra large water tank does not look larger than the large water tank. The large water tank is a cylinder, while the extra large water tank is a sphere, but they both take up the same area, so the extra large tank appears smaller than the large tank.

3: It is really hard to fit 6 passages in the new passage hub, while in the old version you could easily. However I like the rectangular passage. Perhaps there could be multiple sizes of passage hub that unlock with the medium and large domes. The amount of connections could be 4, 6, and 8 for small, medium, and large respectively.

4: If possible the geothermal plant should also increase global water levels but a very small amount. It requires water to function, but it doesn't seem to go anywhere.

Suggestions:
1: Building I think should be added into the mod if they're not planned already: The Agridome, because having specialized domes is an interesting concept. The Waste Rock factory, because it helps produce waste rock for terraforming. The Super Computer, because having abuilding that inscreases the performance of other buildings is a neat concept, and I don't think it should be left behind. The Restaurant Spire: It's always nice to have more spires.

2: A building for the late game that uses oxygen. I don't know what this would be, but I think there should be a use for oxygen late game. The electrolysis building produces oxygen as well as hydrogen but once Mars is fully terraformed, oxygen is no longer needed. It would be nice to have a use for the leftover oxygen that the building produces.
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Showing 1-15 of 23 comments
Dash  [developer] 13 Jun, 2021 @ 10:20pm 
Thanks for your interesting suggestions & changes. I recorded your ideas in my feedback document.
And don't worry, Agridome, Waste rock factory, Super computer, restaurant spire are planned :)
Captain Trout 15 Jun, 2021 @ 1:02pm 
One bug I found concerning Adv Solar Panel, it will still function in Great Dust storms.
Dash  [developer] 15 Jun, 2021 @ 9:28pm 
Originally posted by Captain Trout:
One bug I found concerning Adv Solar Panel, it will still function in Great Dust storms.

Thanks Captain! I added at my Issue List :steamfacepalm:
Hereward 18 Jun, 2021 @ 1:51am 
Just to say I love the Forest Greenhouse. Probably because Silent Running was my introduction to SF films as a kid. Though it's weird how having botanists working there increases O2. Trees don't need us, we need trees.

Addendum: Switching off the night shift simulates how photosynthesis works. Sunlight is required for O2 production.
Last edited by Hereward; 12 May, 2022 @ 9:28am
Ivannius 18 Jun, 2021 @ 5:41am 
I have a question about domes modding. I had make little local mod for myself, including larger dome, but I don't understand how to make them working. I have some skills in blender, but it seems examples only given for in-dome and out-some buildings, not domes itself. My goal - to extend sequence 3-6-12-24-48 (51)-96-192 big hexes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436130380
early_retirement 19 Jun, 2021 @ 4:04pm 
I like the idea for the passage hubs and to add on to it, u could increase the area of effect for the larger domes. Current one is perfect for basic domes but the radius isn't large enough for medium and mega dome set ups I think.
GhostBirdofPrey 13 Sep, 2021 @ 5:33pm 
Personally I prefer the old hexagon hub myself, but multiple sizes is intriguing. Maybe a 8 passage version that unlocked with one of the larger domes, and/or a smaller one that only connects to 2 passages to act as an extender.

Something I keep wishing someone would mod in is an airlock: a tiny dome that has just one spot inside for a passage that you can use to provide some work area. I don't know how many times I've had deposits just barely too far to be worked by one dome (or a deep scan reveals on just barely outside range of the current domes) but had it be a bit overkill to make an entire new dome.
Ludwiś 14 Sep, 2021 @ 3:29pm 
Are you going to run a business like retro aquarium and toy store? They diversify the domes.

The question is the possibility of creating a polymer factory but in the interior of the dome?

[Translation: google translate]
giimer 17 Sep, 2021 @ 3:44am 
Hello Silva.

Can you add a powerful late game Water Extractor? Large size and small area, only one per field. More productive than the usual seven, but much more expensive to maintain.
GhostBirdofPrey 17 Sep, 2021 @ 11:08pm 
Oh here's another thing that would be super useful: a large diner building. I seem to always need more diners. Maybe a small one too that only seats like 3 people, some sorta cafe thing.

(Really, to be perfectly honest, I wish all of the main dome services buildings came in all 4 sizes)
Mumsiedo 2 Oct, 2021 @ 1:38pm 
I too miss a nice large diner. There was a Space Mega Food one, but it broke in the new update. Not only did it serve a lot and hit all the creature comforts, but it employed a ton of people.
SharkSam 4 Oct, 2021 @ 4:53pm 
Question are you going to add back the agridome 'cause that was something I used quite a bit and maybe you can add a new building something like a ranch equivalent to the agridome perhaps these are just some questions I wanted to ask
BLÀde 12 Oct, 2021 @ 7:41am 
can you make the diner spire be built underground
vizthex 12 Oct, 2021 @ 2:01pm 
Originally posted by bluepikmin064:
Changes:
1: The advanced solar panel should be locked behind a tech. While it costs 4 metals and 1 electronic, it's really overpowered for early game. It takes up as much space as a large solar panel, but with double the power and only 50% more metals for maintenance. It has the potential to make the large solar panel worthless in it's current form.

2: The extra large water tank does not look larger than the large water tank. The large water tank is a cylinder, while the extra large water tank is a sphere, but they both take up the same area, so the extra large tank appears smaller than the large tank.

3: It is really hard to fit 6 passages in the new passage hub, while in the old version you could easily. However I like the rectangular passage. Perhaps there could be multiple sizes of passage hub that unlock with the medium and large domes. The amount of connections could be 4, 6, and 8 for small, medium, and large respectively.

4: If possible the geothermal plant should also increase global water levels but a very small amount. It requires water to function, but it doesn't seem to go anywhere.

Suggestions:
1: Building I think should be added into the mod if they're not planned already: The Agridome, because having specialized domes is an interesting concept. The Waste Rock factory, because it helps produce waste rock for terraforming. The Super Computer, because having abuilding that inscreases the performance of other buildings is a neat concept, and I don't think it should be left behind. The Restaurant Spire: It's always nice to have more spires.

2: A building for the late game that uses oxygen. I don't know what this would be, but I think there should be a use for oxygen late game. The electrolysis building produces oxygen as well as hydrogen but once Mars is fully terraformed, oxygen is no longer needed. It would be nice to have a use for the leftover oxygen that the building produces.

Agreed, especially with the advanced panel. I think it should also be bigger (it is an advanced panel after all).

I also suggested the automated buildings be balanced a tad. Even with the old standalone mod they felt really OP to me.

Perhaps letting us convert oxygen to water and hydrogen would be cool. Maybe the hydrogen could become atmosphere if you own the Green Planet DLC, and perhaps there could be a hydrogen generator building?
revansdownside 1 Dec, 2021 @ 4:40pm 
Would love to see the Orion Rocket again, think that is what you called it.
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