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And don't worry, Agridome, Waste rock factory, Super computer, restaurant spire are planned :)
Thanks Captain! I added at my Issue List
Addendum: Switching off the night shift simulates how photosynthesis works. Sunlight is required for O2 production.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436130380
Something I keep wishing someone would mod in is an airlock: a tiny dome that has just one spot inside for a passage that you can use to provide some work area. I don't know how many times I've had deposits just barely too far to be worked by one dome (or a deep scan reveals on just barely outside range of the current domes) but had it be a bit overkill to make an entire new dome.
The question is the possibility of creating a polymer factory but in the interior of the dome?
[Translation: google translate]
Can you add a powerful late game Water Extractor? Large size and small area, only one per field. More productive than the usual seven, but much more expensive to maintain.
(Really, to be perfectly honest, I wish all of the main dome services buildings came in all 4 sizes)
Agreed, especially with the advanced panel. I think it should also be bigger (it is an advanced panel after all).
I also suggested the automated buildings be balanced a tad. Even with the old standalone mod they felt really OP to me.
Perhaps letting us convert oxygen to water and hydrogen would be cool. Maybe the hydrogen could become atmosphere if you own the Green Planet DLC, and perhaps there could be a hydrogen generator building?