STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
 This topic has been pinned, so it's probably important
Skeletor  [developer] 3 Aug, 2021 @ 7:09am
Suggestions
Feel free to make suggestions for the mod here.
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Showing 1-15 of 22 comments
Lwguy2 12 Aug, 2021 @ 9:53am 
Considering Splinters of the Empire was added, is there plans to create a map with 195-205 planets that would be the Mega map without the Unknown Regions? Or kinda an intermediate between Empire’s End and Imperial Immolation?
Skeletor  [developer] 12 Aug, 2021 @ 6:12pm 
Done.
Pepper Roni 16 Aug, 2021 @ 5:18pm 
how about more heros for PA and EoTH,and in regards to PA maybe 1-2 more of Jerecs Dark Jedi and 1 space hero,and for EoTH....i dont know of anybody who could be in that faction,the only thing that come to mind is add you as an OP hero LOLz that said,He-Man can suck it,Skeletor is Master of The Universe!!!
VadersF1st 8 Dec, 2021 @ 3:25am 
would be really nice if u could lock the eoth in the 330 gc to the appropiate era
Skeletor  [developer] 8 Dec, 2021 @ 5:12pm 
I could do that, but I'd have to make a sub-submod to fulfill that role and then make more sub-submods to work with each of the compatibility mods. So for now I'm just gonna tell you how to do it yourself. First, get notepad++, you'll need it to edit the lua files. Then use it to open the tr-progressive-era files. To find them use the following pathfinding:
C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\32470\2519685204\Data\Scripts\Library\eawx-states

Once there open the files based on what eras you want to lock the EotH by inserting the following code for whatever planets you want to lock:

StoryUtil.SetPlanetRestricted("INSERT_PLANET_NAME_HERE", 1)

That's the best I can do for you right now and if I were to go with this then I may as well make an historically accurate version of TR.
Mullet_King 19 May, 2022 @ 12:40am 
Had a thought about maybe designing the hero spawns so that all faction hero's spawn in each era (unless they have been previously killed). I found that several hero's, such as Tycho Celchu, are normally not in progressive GC's but are within the game files.
If its gonna be a mega map, why not have a mega hero roster.
I also have no idea how complex this is to change or if you would want to, so obviously no worries if you dont want to implement this!

Looking forward to the update, I hope finals went well!
Skeletor  [developer] 19 May, 2022 @ 8:44am 
It won't be happening with the upcoming update. The best you can hope for is a sub-submod as an add-on that would do that, similar to the ones in the collection.
Mullet_King 19 May, 2022 @ 10:58am 
No worries, thanks for the reply and you're efforts to get this update out!
conman0908 8 Jul, 2022 @ 10:23am 
since it is larger a larger unit cap would be very nice
Skeletor  [developer] 8 Jul, 2022 @ 8:20pm 
There are mods for that in the collection.
So wait I have a question

So you know how the ship market works for the CSA right where you've given a variety of ship based on RNG which you can build once to diversify your fleets but not so the extra units overtake your main factions units right?

Well what if someone could make a submod where you could do something similar from a structure called a "salvage depo" on certain planets with certain units like Clone Wars units on ground that way it adds more diversity to ground while also keeping them fairly limited.
(I actually really love the balance Thrawn Revenge has with boarding shuttles so this is why I wouldn't really suggest doing this in space)

So former Republic stronghold planets could give you a RNG based chance to build some Republic vehicles like Rothana or Kuat, former CSA stronghold planets like Minntooine or Geonosis and heck being able to build your own anti-troopers. (basically the Phase 1 clones from FOTR) would be really fun as someone like the New Republic, Hapes or CSA but that one is more just for the fun of it.

That and I really wish Thrawn's Revenge and FOTR had more diversity with different infantry types like what AOTR has where some units are combat medics/mechanics, some are anti infantry, some are anti-vehicle, some are snipers ect.
Skeletor  [developer] 2 Oct, 2022 @ 10:14am 
As much as it may disappoint you I have no interest in messing with units and besides the maps already take up too much of my time anyways.
Originally posted by Skeletor:
As much as it may disappoint you I have no interest in messing with units and besides the maps already take up too much of my time anyways.
Awww ;-;

Welp anyway something I've noticed while playing this submod was that certain planets seem to lack a ground garrison which usually means free real estate for the player which I normally wouldn't complain too much about but something feels off about planets like Geonosis of all places being a easy take when the planet has both a dreadnaught shipyard and has a base income of 500 is a little off. (Probably having some CSA units as a garrison on the ground would help fix this)

Also is their any chance we might get to see some of these planets?
-Alzoc 3 (From the base game and could act as a mining planet)
-Ordo Plutona (very similar to Alzoc and would act as another mining planet)
-Pantora (High income planet for the southern part of the galaxy)
-Aridus (A New Republic planet where the Yutrane-Trackata corporation is from and could be a alternate place for the corporation outside of Chardaan)
-Zygerria (A border planet between Ession [CSA] and Dersevo [Zjinj]
-Polis Massa (A New Republic planet which could also give the Eriadu Authority another way into New Republic space from Eldrood to Polis Massa)
Skeletor  [developer] 9 Oct, 2022 @ 8:52am 
Originally posted by The Endangered Carmine:
Originally posted by Skeletor:
As much as it may disappoint you I have no interest in messing with units and besides the maps already take up too much of my time anyways.
Awww ;-;

Welp anyway something I've noticed while playing this submod was that certain planets seem to lack a ground garrison which usually means free real estate for the player which I normally wouldn't complain too much about but something feels off about planets like Geonosis of all places being a easy take when the planet has both a dreadnaught shipyard and has a base income of 500 is a little off. (Probably having some CSA units as a garrison on the ground would help fix this)

Also is their any chance we might get to see some of these planets?
-Alzoc 3 (From the base game and could act as a mining planet)
-Ordo Plutona (very similar to Alzoc and would act as another mining planet)
-Pantora (High income planet for the southern part of the galaxy)
-Aridus (A New Republic planet where the Yutrane-Trackata corporation is from and could be a alternate place for the corporation outside of Chardaan)
-Zygerria (A border planet between Ession [CSA] and Dersevo [Zjinj]
-Polis Massa (A New Republic planet which could also give the Eriadu Authority another way into New Republic space from Eldrood to Polis Massa)

I'm certainly open to those suggestions for planets, and I'll see what I can do about the lack of starting forces
LordoftheNazgul 16 Nov, 2022 @ 1:20am 
Suggestion: make a "SSD rampage" type submod that removes the build limit for all super star destroyers and Viscounts for both player and ai... and maybe increase the battle cap and pop cap along with it
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