Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\32470\2519685204\Data\Scripts\Library\eawx-states
Once there open the files based on what eras you want to lock the EotH by inserting the following code for whatever planets you want to lock:
StoryUtil.SetPlanetRestricted("INSERT_PLANET_NAME_HERE", 1)
That's the best I can do for you right now and if I were to go with this then I may as well make an historically accurate version of TR.
If its gonna be a mega map, why not have a mega hero roster.
I also have no idea how complex this is to change or if you would want to, so obviously no worries if you dont want to implement this!
Looking forward to the update, I hope finals went well!
So you know how the ship market works for the CSA right where you've given a variety of ship based on RNG which you can build once to diversify your fleets but not so the extra units overtake your main factions units right?
Well what if someone could make a submod where you could do something similar from a structure called a "salvage depo" on certain planets with certain units like Clone Wars units on ground that way it adds more diversity to ground while also keeping them fairly limited.
(I actually really love the balance Thrawn Revenge has with boarding shuttles so this is why I wouldn't really suggest doing this in space)
So former Republic stronghold planets could give you a RNG based chance to build some Republic vehicles like Rothana or Kuat, former CSA stronghold planets like Minntooine or Geonosis and heck being able to build your own anti-troopers. (basically the Phase 1 clones from FOTR) would be really fun as someone like the New Republic, Hapes or CSA but that one is more just for the fun of it.
That and I really wish Thrawn's Revenge and FOTR had more diversity with different infantry types like what AOTR has where some units are combat medics/mechanics, some are anti infantry, some are anti-vehicle, some are snipers ect.
Welp anyway something I've noticed while playing this submod was that certain planets seem to lack a ground garrison which usually means free real estate for the player which I normally wouldn't complain too much about but something feels off about planets like Geonosis of all places being a easy take when the planet has both a dreadnaught shipyard and has a base income of 500 is a little off. (Probably having some CSA units as a garrison on the ground would help fix this)
Also is their any chance we might get to see some of these planets?
-Alzoc 3 (From the base game and could act as a mining planet)
-Ordo Plutona (very similar to Alzoc and would act as another mining planet)
-Pantora (High income planet for the southern part of the galaxy)
-Aridus (A New Republic planet where the Yutrane-Trackata corporation is from and could be a alternate place for the corporation outside of Chardaan)
-Zygerria (A border planet between Ession [CSA] and Dersevo [Zjinj]
-Polis Massa (A New Republic planet which could also give the Eriadu Authority another way into New Republic space from Eldrood to Polis Massa)
I'm certainly open to those suggestions for planets, and I'll see what I can do about the lack of starting forces