RimWorld

RimWorld

Rim-Shek
Vex  [developer] 5 Jul, 2021 @ 11:16am
1.3 & the 'Ideology' expansion.
If you experience any issues or inconsistencies with the new update and its DLC, report it here!
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Showing 1-5 of 5 comments
Janeway 6 Jul, 2021 @ 8:06am 
The only thing I've currently noticed while testing for 1.3 is the new added ability to see facial features like"scars" and "Bionics" on a pawns face that came with this update, they do "kind" of work on the Shek but the visuals aren't actually on the eyes, they are centred in the Shek's face and they overlap one another, individually folding into one eye, making them look like a cybernetic cyclops.

This is purely with just this mod and the Alien Framework.
Last edited by Janeway; 6 Jul, 2021 @ 9:53am
Vex  [developer] 7 Jul, 2021 @ 5:13pm 
Originally posted by Lord General Salesman:
The only thing I've currently noticed while testing for 1.3 is the new added ability to see facial features like"scars" and "Bionics" on a pawns face that came with this update, they do "kind" of work on the Shek but the visuals aren't actually on the eyes, they are centred in the Shek's face and they overlap one another, individually folding into one eye, making them look like a cybernetic cyclops.

This is purely with just this mod and the Alien Framework.

Ah thank you for pointing this out, I gotta figure out how to center them over the eyes in the coming days.
AI Android 8 Jul, 2021 @ 6:59pm 
a few people already pointed out that alien framework is already experiencing some issues regarding this particular problem, but outside of this I have no idea what other race mods are even in the game so perhaps it is something you could look into yourself as well
Skorpior 24 Jul, 2021 @ 9:19am 
I decided to try doing a run with the Shek, because I really missed them, and I was having some problems. Namely, the neutral Shek Bastion’s ideology didn’t seem to be very Shek-like, as it was fairly peaceful, and when I went to pick mine, because of my ideology, they’d spawn with hair, shaved particularly, even if I disallowed every single hairstyle.

I’d appreciate if those issues could get looked at, and if any of them need logs, I’m more than willing to provide some.
Vex  [developer] 24 Jul, 2021 @ 1:01pm 
Originally posted by Skorpior:
I decided to try doing a run with the Shek, because I really missed them, and I was having some problems. Namely, the neutral Shek Bastion’s ideology didn’t seem to be very Shek-like, as it was fairly peaceful, and when I went to pick mine, because of my ideology, they’d spawn with hair, shaved particularly, even if I disallowed every single hairstyle.

I’d appreciate if those issues could get looked at, and if any of them need logs, I’m more than willing to provide some.

For the first issue I can definitely fix that, but sadly as for the second issue I cannot do anything about that. Hair defs were completely changed in 1.3 and I need to wait for the creator of the HAR framework to add a hairless def.
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