Barotrauma

Barotrauma

DynamicEuropa
gomi 2 Aug, 2023 @ 12:44pm
Help! please! Job board has not been activated since the current update.
and I don't see any pirate signals station. What's the problem? but I don't see any other problems

why just not activated job board?
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Showing 1-9 of 9 comments
The Atomic Bong 5 Aug, 2023 @ 10:45am 
the job board has been deactivated due to bugs. sadly they did say that it will be coming back just don't know when
Tech 10 Aug, 2023 @ 9:18pm 
has this been fixed? any ETA for fix?
Izzybee 30 Nov, 2023 @ 11:50am 
Ya bump this ♥♥♥♥ I have NO jobs to make money
Daisuke 3 Dec, 2023 @ 9:19am 
also have an issue that new outposts don't have jobs
Izzybee 3 Dec, 2023 @ 9:23am 
Ok what I did was reinstalled dynamic europa from in-game. Give that a shot, it worked for me entirely.
_]|M|[_  [developer] 4 Dec, 2023 @ 7:53am 
Just to clarify for those that stumble in here because their job board isn't working.
The job board is working and has been doing so for a few months again now. If you're still not getting it, you are most likely using another mod that introduces events but is not set up properly. Some pirate submarine packs introduce their own pirate missions and events to unlock those. They are known to cause this issue.

Basically the game works with sets of events.
All vanilla and DE events are within the same big event-set that should always load on outpost locations. If another mod is also introducing events, they also have to make an event-set to make the events to trigger naturally, however if their event-set is not set to be additive it is considered to be a main event set and will not play alongside the original events, but instead replace the original event-set entirely, blocking all vanilla and DE events from triggering due to the game only being able to load 1 main event-set + 1 additive event-set.
Izzybee 4 Dec, 2023 @ 10:27am 
Originally posted by _|M|_:
Just to clarify for those that stumble in here because their job board isn't working.
The job board is working and has been doing so for a few months again now. If you're still not getting it, you are most likely using another mod that introduces events but is not set up properly. Some pirate submarine packs introduce their own pirate missions and events to unlock those. They are known to cause this issue.

Basically the game works with sets of events.
All vanilla and DE events are within the same big event-set that should always load on outpost locations. If another mod is also introducing events, they also have to make an event-set to make the events to trigger naturally, however if their event-set is not set to be additive it is considered to be a main event set and will not play alongside the original events, but instead replace the original event-set entirely, blocking all vanilla and DE events from triggering due to the game only being able to load 1 main event-set + 1 additive event-set.

This is helpful! I simply re-installed the mod thru the in-game reinstall button and it just. Worked for me.
Vullion 7 Feb, 2024 @ 11:52am 
Originally posted by _|M|_:
Just to clarify for those that stumble in here because their job board isn't working.
The job board is working and has been doing so for a few months again now. If you're still not getting it, you are most likely using another mod that introduces events but is not set up properly. Some pirate submarine packs introduce their own pirate missions and events to unlock those. They are known to cause this issue.

Basically the game works with sets of events.
All vanilla and DE events are within the same big event-set that should always load on outpost locations. If another mod is also introducing events, they also have to make an event-set to make the events to trigger naturally, however if their event-set is not set to be additive it is considered to be a main event set and will not play alongside the original events, but instead replace the original event-set entirely, blocking all vanilla and DE events from triggering due to the game only being able to load 1 main event-set + 1 additive event-set.

Would your recommendation be to just play without those mods or would it be possible to just move DE below them to force the load as an overwrite if I'm phrasing that correctly?.
_]|M|[_  [developer] 7 Feb, 2024 @ 2:06pm 
Originally posted by Vullion:
Originally posted by _|M|_:
Just to clarify for those that stumble in here because their job board isn't working.
The job board is working and has been doing so for a few months again now. If you're still not getting it, you are most likely using another mod that introduces events but is not set up properly. Some pirate submarine packs introduce their own pirate missions and events to unlock those. They are known to cause this issue.

Basically the game works with sets of events.
All vanilla and DE events are within the same big event-set that should always load on outpost locations. If another mod is also introducing events, they also have to make an event-set to make the events to trigger naturally, however if their event-set is not set to be additive it is considered to be a main event set and will not play alongside the original events, but instead replace the original event-set entirely, blocking all vanilla and DE events from triggering due to the game only being able to load 1 main event-set + 1 additive event-set.

Would your recommendation be to just play without those mods or would it be possible to just move DE below them to force the load as an overwrite if I'm phrasing that correctly?.
They don't override each other so load order does nothing in this case. Only the mod author can fix it by configuring their eventset as additive="true"
So only way to fix it for now would be to remove these other mods that introduce events.
Last edited by _]|M|[_; 7 Feb, 2024 @ 2:07pm
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