Barotrauma

Barotrauma

DynamicEuropa
Violen 6 Apr, 2023 @ 8:47am
Pirate Station Massively breaks gameplay balance~!
Docked at such a station in the first zone after like an hour of play.
Every Pirate Was kitted in full body armor and carrying Smg's, There leader had what seems to be a legendary Smg. Was around 20 of um.

all of that was a moot point however because you can just use your ship's guns to easily kill the entire station. Took Very few shot's.
atop of all that, The station is filled with Bloody Duffle bag's full of more gear and weapons.

walked away with an endgame ammount of supply's.

Beyond unbalanced(game breaking)
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Showing 1-5 of 5 comments
Thats even funny how we have at the same time indestructible stations with takeover missions where there over 30 security officers each armed with enough ammo to butcher your whole crew,
and then there's abandoned or pirate outposts with drown after a couple of bullets from smg in the wall, not even grenade or turret, yet also with more than enough armed secs.
Stravinsky 5 Feb, 2024 @ 5:42am 
i agree walls of station should be undestroyable because we use the same tactics in out run with friend. We use sub turret to sink everyone xD
[]Herz[] 25 Apr, 2024 @ 3:49pm 
Undestroyable is unrealistic. It would be better if the station could fire back or all security forces could attack the submarine. I never understood why stations don't have Turrets. Another idea would be to be attacked by Pirtaen in the next round.
Black_moons 25 Apr, 2024 @ 6:48pm 
If pirates rushed you with mainly melee weapons, they might actually be more of a threat... And much less incentive to mow em all down just for the ammo/resources.
Last edited by Black_moons; 25 Apr, 2024 @ 6:48pm
El Matadurr 16 May, 2024 @ 3:32pm 
Don’t know if this is intended, but not only does saving and reloading respawn all NPCs, including the overpowered security ones, but it also respawns all of the turret ammo boxes and railgun shells (but not depth charges) in the armory.

With only a couple save scums you can obtain lots of loot by easily luring the initial two pirates that accost you for the toll into your airlock and pressure popping them without losing any rep or risk of luring via a stolen item.
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