Barotrauma

Barotrauma

DynamicEuropa
Station Takeover not working
I did a Station Takeover mission with the Separatists, i won and it appeared the message of "We give up, stop the bloodshell" (idk exactly what words are in the text hehe) So i saved and quit because i was tired and wanted to play another day the campaign, however when i replayed it the ♥♥♥♥♥♥♥ station cameback to the coalition like if nothing ever happened. So after looting mining and getting enough firepower to do it alone because the troops the separatist gave me leaved bc the mission was "completed". So i killed every single guy in the station, and blowed up the reactor and got the message "that they are leaving the station". So i was like yay finally new missions. Nope, it seems like if its not in Separatists hands it does not count as accomplish. I saw another guy complaining of something similar and the devs told him to use codes to enable the missions, however i have a question, if i enable that code, ¿Do i losse the hability to get achievements? Because yesterday i got the achievement of What smirks below and i tought that with mods you can´t get achievements, but now that i know i can i want to finish the campaing with the church of the husk to get some of the last achievements of the game. I need to know if waiting for the separatists to set a construction site over there can help or do i have 100% use cheats, aaaaand i need to know if it is possible for AI to place a construction site on an abandoned military blockade because it really seems like no one is going there even though i reactivated the beacons. :(
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Showing 1-4 of 4 comments
_]|M|[_  [developer] 22 Jun @ 1:46pm 
Do not use "Save and Quit" option. The game is unable to properly save mission progress by doing so. Always load into the next level to save your progress properly. Nothing we can do about that.
And indeed enabling cheats will disable achievements for your savegame, but you can edit your savefile with a savegame editor and turn achievements back on afterwards.
Alternatively you can also just reset the value for cotakeoveractive or septakeoveractive to 0 in your savefile with the editor to be able to receive another takeover mission to try again.
_]|M|[_  [developer] 22 Jun @ 1:48pm 
Oh and regarding the blockades. No they can't be rebuilt. Also a limitation of the game. Locations acting as the connection between biomes can only be altered by events, but not automatically change so if you destroyed the blockade, it will stay broken permanently.
Sonder 22 Jun @ 3:12pm 
Alright, thanks!!! Will do the enable cheats, sorry for the ignorance (and if mispelling, english is not my language) but ¿what is a savegame editor?
Sonder 22 Jun @ 4:01pm 
Now i have a way bigger problem hehe. I did the code from cheats and it did work, i got a mission now, however the seargent did not give me the separatist radio, wich is something i really need because there is almost no separatist outpost on the europan ridge. On my coalition run it happened that there were little coalition outpost on the europan ridge and a lot of the separatist so i did some human cleaning wich is something i wanna do in this run, however i can´t without the radio because otherwise i would have to blow the reactor wich would not only not give the station to the separatist but make it an abandoned area and i would have to wait for the separatist to take those places. I want to know if there is a command for the console to make the seargent give me a radio or a command to spawn the radio object in my inventory. Sorry for the inconvenients, and thanks for developing a mod that makes barotrauma feels like barotrauma! (a real war between factions while the humanity at verge of extinction).
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Showing 1-4 of 4 comments
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