Counter-Strike 2

Counter-Strike 2

Climb
 Acest topic a fost fixat, deci probabil este important
Squidski  [dezvoltator] 21 febr. 2022 la 16:42
CS_Climb Bug/Feedback Thread
Please post bugs or feedback here
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Se afișează 1-15 din 16 comentarii
15ak 22 febr. 2022 la 6:27 
A few places that should be accessible:
https://imgur.com/a/COKkSg8
✪Adi 22 febr. 2022 la 8:44 
sup man, found there some smoke glitch
https://youtu.be/KbsXp7AS94g
Editat ultima dată de ✪Adi; 22 febr. 2022 la 11:29
https://youtu.be/gr2dmNL3lNU

i didnt look at it in hammer and im not sure if it was fixed yet, but there's an awkward player block spot by the outer rockwall. video should help explain what i mean
13 bugs found
Floating objects, object collision, errors when translating, cars without license plates and more.
https://imgur.com/a/7X1zSRm
stargazing 27 febr. 2022 la 20:39 
imgur .com/a/Avg3dFb

Bots unable to pass through door. They open it coming from the balcony side, and then while going through, attempt to close and get stuck. Even if I try to open/close the door while in this position the door does not move.
Editat ultima dată de stargazing; 27 febr. 2022 la 20:43
Dim 6 mart. 2022 la 11:58 
The climbing walls look very much off to me. I work in a climbing gym as a routesetter (creating routes by putting the colored holds on the wall). I think it would already help a lot to do some thoughtful recoloring of the holds. This will make the walls much more realistic. You will never see walls like this in a real gym.
Squidski  [dezvoltator] 6 mart. 2022 la 12:01 
Postat inițial de Dim:
The climbing walls look very much off to me. I work in a climbing gym as a routesetter (creating routes by putting the colored holds on the wall). I think it would already help a lot to do some thoughtful recoloring of the holds. This will make the walls much more realistic. You will never see walls like this in a real gym.

Hey Dim, they will be reworked in the next update a bit to make them be more realistic, however the color paths actually being meaningful is quite hard and a waste of resources from a modelling perspective
Dim 7 mart. 2022 la 22:51 
Postat inițial de Squidski:
Postat inițial de Dim:
The climbing walls look very much off to me. I work in a climbing gym as a routesetter (creating routes by putting the colored holds on the wall). I think it would already help a lot to do some thoughtful recoloring of the holds. This will make the walls much more realistic. You will never see walls like this in a real gym.

Hey Dim, they will be reworked in the next update a bit to make them be more realistic, however the color paths actually being meaningful is quite hard and a waste of resources from a modelling perspective

Hi Squidski,

Cool to hear that this will be adressed. I definitely get that they are resource intensive. You can probably get away with using way less hold sthan you are now, if that helps. If you want any input on realistic hold placement you can contact me if you want.
Kerluck 8 mart. 2022 la 20:36 
I noticed someone already pointed this out but did not explain the issue fully. A info_deathmatch_spawn entity near CT spawn does not have NAV mesh tiles beneath the centre of it. While this does not affect players in anyway, if a bot were to spawn in this location, it will stand still not being able to move. Obviously this is a very minor issue that you can decide what to do with.

https://imgur.com/a/9hpXrs8
boludos 25 apr. 2022 la 17:32 
Hi, I found these 2 pixelwalks in your map, the first one being around CT spawn, you can boost on the letters and you can just very slowly slide surf on the top and walk around freely on top of those letters.
https://streamable.com/04zii3

The second one before the connector to drop towards tspawn, you can just pixelwalk over the doorframe. It is impossible to pixelwalk on other doorframs so it feels like an oversight
https://streamable.com/g30k0l
boludos 25 apr. 2022 la 17:39 
Ive also found out you can pixelwalk on this doorframe in Long Outside on the stairs
https://streamable.com/u86e8y
LuX 26 apr. 2022 la 2:02 
Buy zone not proparly working T-side, tried when playing with bots.

Says "you have left the buy zone" on some of the spawn points
MrPeters 26 apr. 2022 la 14:20 
Can confirm the buy zone for Ts being incorrect.
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