安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://imgur.com/a/COKkSg8
https://youtu.be/KbsXp7AS94g
i didnt look at it in hammer and im not sure if it was fixed yet, but there's an awkward player block spot by the outer rockwall. video should help explain what i mean
Floating objects, object collision, errors when translating, cars without license plates and more.
https://imgur.com/a/7X1zSRm
Bots unable to pass through door. They open it coming from the balcony side, and then while going through, attempt to close and get stuck. Even if I try to open/close the door while in this position the door does not move.
Hey Dim, they will be reworked in the next update a bit to make them be more realistic, however the color paths actually being meaningful is quite hard and a waste of resources from a modelling perspective
Hi Squidski,
Cool to hear that this will be adressed. I definitely get that they are resource intensive. You can probably get away with using way less hold sthan you are now, if that helps. If you want any input on realistic hold placement you can contact me if you want.
https://imgur.com/a/9hpXrs8
https://streamable.com/04zii3
The second one before the connector to drop towards tspawn, you can just pixelwalk over the doorframe. It is impossible to pixelwalk on other doorframs so it feels like an oversight
https://streamable.com/g30k0l
https://streamable.com/u86e8y
Says "you have left the buy zone" on some of the spawn points
https://imgur.com/a/CXCdOG3