Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can use the regular heaters and coolers with the infinite power of the nanogenerator
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>0</basePowerConsumption>
<shortCircuitInRain>true</shortCircuitInRain>
</li>
in the comps section of the code above the <li Class="CompProperties_Flickable"/> to both the heater and cooler, they should work. The heater and the cooler need to consume power in order to work. By adding the above code, it is telling them they are consuming power, even if they are not actually consuming power, and they should do so without throwing the error log. I did test this and made sure all of my power consumers were turned off and only had a heater built and on and my power grid did not show that the heater was consuming power but it was still working. Even when I built a cooler and had that running, no power was being consumed between the two of the devices.