Garry's Mod

Garry's Mod

GM_The_Wolf's_Den
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⸸ₓナイトメアₓ⸸  [developer] 18 Jul, 2021 @ 4:17am
Thoughts on this?
How do you guys feel about these things?

1. Having combine as your allied soldiers.

2. having the friendly fire and non combatant screen and stuff like that.


I know it may be slightly annoying if you miss-click but i wanted it to be as close to the base mission.
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Showing 1-12 of 12 comments
ravmar314 18 Jul, 2021 @ 8:45am 
i love it!
ravmar314 18 Jul, 2021 @ 8:45am 
make part 2.
⸸ₓナイトメアₓ⸸  [developer] 18 Jul, 2021 @ 1:32pm 
once i learn how to make caves in hammer then i will
Can of Tuna 18 Jul, 2021 @ 8:12pm 
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
Doge Gosling 19 Jul, 2021 @ 5:42am 
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
Last edited by Doge Gosling; 19 Jul, 2021 @ 5:43am
⸸ₓナイトメアₓ⸸  [developer] 19 Jul, 2021 @ 6:26am 
Originally posted by Can of Tuna:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
⸸ₓナイトメアₓ⸸  [developer] 19 Jul, 2021 @ 6:29am 
Originally posted by dogedacwutedawg:
1. Immerses really well, until they get stuck (RIP)
2. Not really a fan of this...






*We do be committing some war crimes*


Still a great map overall, it'd be awesome to see if you can make Part 2 of this map or another GMod recreation of a MW map!
1. yeah thats the ai's fault.

2. ok ill keep note of this.

3. as of the part 2, i need to learn on how to make cave systems and as soon as i get it down i will... Next map that imma make other than the part 2 of this is Piccadilly Circus. I really do love the chaos that goes on in that map.
Bottom Fragger 19 Jul, 2021 @ 1:14pm 
This map was a blast to play through tactically! My only issue I had was that the combine when moving into the second building would stare straight up at the 3rd floor and get stuck staring, or they would just not move in at all. But for the most part it was fun!
⸸ₓナイトメアₓ⸸  [developer] 19 Jul, 2021 @ 1:23pm 
when the guy bursts through the door on the second floor wait until the combine get into position before killing the guy in the bathroom. if you kill him too early the ai breaks. thats the devs of the games fault.
Pro Spicy 6 Aug, 2021 @ 10:49am 
Hey you think you can use the sas from csgo instead of the combine if you cant then its ight, Mod is still tons of fun
Mooster 14 Aug, 2021 @ 6:11pm 
Originally posted by Nightmare10_31_15:
Originally posted by Can of Tuna:
I actually really do like it, the only complaint is that sometimes the NPCs get stuck, making progress slow to a standstill, but I guess that's more of the AI's fault, but other than that, this is good, make more content like this.
yeah i think its mainly because the hallway is so thin. the amount of paths that the ai have to take overwhelm that beginning hallway. and i really couldnt find a way to fix this.
I think it would have been easier to just teleport the npc into the position while the player doesnt see him
⸸ₓナイトメアₓ⸸  [developer] 15 Aug, 2021 @ 5:40pm 
I have thought of this but the main problem with that is since they rely on you to be the one who aparently kills everyone, it would have to be small things like background npc's and such. but idk... ill try to take advantage of that later on.
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