MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
Where are the engines?
There is something i don't understand after enabling this mod. What happens to your engines and where do you buy them? Please help.
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Showing 1-8 of 8 comments
Sithos 22 Oct, 2021 @ 2:55am 
Same for me, had to start a new Savegame then it worked.
cszolee79  [developer] 22 Oct, 2021 @ 9:51am 
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.
FRIENDLY MAN 2 Nov, 2021 @ 9:17am 
Originally posted by cszolee79:
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.

So if I'm in an early save, and I use your mod, your mod basically bankrupts us?

Engines are millions of c-bills and now none of my mechs have them.
Linus Van Pelt 9 Nov, 2021 @ 1:02pm 
All I wanted to do was save some loadouts. Tired of rebuilding my mechs everytime I store them.
Now I have a ship full of mechs with no engines, aka scrap metal.
Where the heck are all the engines that were on them???
If this doesn't go back, I am swearing of "mods" for good.
Mad Squirrel 22 Dec, 2021 @ 5:30pm 
Originally posted by SUPERIOR MAN OF WONGUS WORDS:
Originally posted by cszolee79:
If you added the mod to an existing savegame, just travel around a bit and engines (and all other internals) will spawn on the refreshed markets.

So if I'm in an early save, and I use your mod, your mod basically bankrupts us?

Engines are millions of c-bills and now none of my mechs have them.
Same thing happened to me, all my mechs I owned were missing components not just the engines. used the timeline to move ahead untill every thing popped into the market, but none of the missing components I was missing popped into my inventory/mechs. Was really looking to use this mod.
EDIT: Started a new game with this mod skipped the tutorial and No engine.......in my only mech :(
Last edited by Mad Squirrel; 26 Dec, 2021 @ 1:42am
ChuToy_89 28 Dec, 2021 @ 7:55pm 
Same problem here: applied it, and engines are absent on everything.

Even if this mod works, we shouldn't have to buy new engines for existing mechs as a work-around. Something like that can cripple an entire playthrough.
SomeoneSomewhere 29 Dec, 2021 @ 12:03pm 
Originally posted by ChuToy_89:
Same problem here: applied it, and engines are absent on everything.

Even if this mod works, we shouldn't have to buy new engines for existing mechs as a work-around. Something like that can cripple an entire playthrough.

It's something the developer of this mod has stated multiple times before. This modset completely changes the ways mechs are constructed and the MW5 modtools aren't easy to work with. The developer clearly stated that this would happen to your savefiles so either start anew or don't play this mod.
cszolee79  [developer] 10 Jan, 2022 @ 12:50pm 
Just to mention, version 0.8.something added support for vanilla savegames, and everyone will get all their mech's (active and cold storage) engines, engine DHS, structure (endo) and armor (ferro) where applicable, for free. If you have 80 mechs in cold storage, you'll get 80 engines, and as many Engine Double Heatsink, Endo and Ferro eqipment as your owned mechs have in their base loadouts.
Active mechs will even get these automatically installed for no cost or time, if possible by the equipment rules (cant install XL engine on your Cyclops Sleipnir if you have an AC20 in the side torso, since the engine needs 3 crits, and ac20 is 10 crits, similarly, can't install Endo if you have less than 14 free crits, etc).
Last edited by cszolee79; 10 Jan, 2022 @ 12:52pm
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