RimWorld
Medieval Overhaul
Ryoi Mibu 30/ago./2023 às 14:00
Disable Deathstingers
For the people that want to disable Deathstingers and disable the hives on map generation,

open and edit
\steamapps\workshop\content\294100\2553700067\1.4\Defs\MapGeneration\CommonMapGenerator.xml.

look for

<GenStepDef>
<defName>DankPyon_HornetNest</defName>
<order>500</order>
<genStep Class="GenStep_ScatterThings">
<thingDef>DankPyon_HornetNest</thingDef>
<allowInWaterBiome>false</allowInWaterBiome>
<minSpacing>200</minSpacing>
<extraNoBuildEdgeDist>4</extraNoBuildEdgeDist>
<countPer10kCellsRange>0.7~1</countPer10kCellsRange>
<clearSpaceSize>30</clearSpaceSize>
<terrainValidationRadius>4</terrainValidationRadius>
<terrainValidationDisallowed>
<li>Road</li>
</terrainValidationDisallowed>
<validators>
<li Class="ScattererValidator_Buildable">
<radius>6</radius>
<affordance>Heavy</affordance>
</li>
<li Class="ScattererValidator_NoNonNaturalEdifices">
<radius>4</radius>
</li>
</validators>
</genStep>
</GenStepDef>

change it to

<!--
<GenStepDef>
<defName>DankPyon_HornetNest</defName>
<order>500</order>
<genStep Class="GenStep_ScatterThings">
<thingDef>DankPyon_HornetNest</thingDef>
<allowInWaterBiome>false</allowInWaterBiome>
<minSpacing>200</minSpacing>
<extraNoBuildEdgeDist>4</extraNoBuildEdgeDist>
<countPer10kCellsRange>0.7~1</countPer10kCellsRange>
<clearSpaceSize>30</clearSpaceSize>
<terrainValidationRadius>4</terrainValidationRadius>
<terrainValidationDisallowed>
<li>Road</li>
</terrainValidationDisallowed>
<validators>
<li Class="ScattererValidator_Buildable">
<radius>6</radius>
<affordance>Heavy</affordance>
</li>
<li Class="ScattererValidator_NoNonNaturalEdifices">
<radius>4</radius>
</li>
</validators>
</genStep>
</GenStepDef>
-->

I also changed
/steamapps\workshop\content\294100\2553700067\1.4\Patches\Add_MapGenerator.xml

<li>DankPyon_HornetNest</li> into <!--<li>DankPyon_HornetNest</li>-->

This will disable the spawn of the deathstingers nest from my testing, not sure if you need to change the file in patches folder but i did it just to be safe.
Última edição por Ryoi Mibu; 30/ago./2023 às 14:04
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Exibindo comentários 17 de 7
Weird_Name 31/ago./2023 às 7:44 
there literally is a mod that gives players the option to disable about any new mechanic, including deathstinger nests
Ryoi Mibu 31/ago./2023 às 10:41 
Escrito originalmente por Weird_Name:
there literally is a mod that gives players the option to disable about any new mechanic, including deathstinger nests

Well thats nice do you mind to link the mod in here since i did search for one for a while now,
thats why i searched for it in the code eventualy
Ryoi Mibu 7/set./2023 às 0:57 
Its a nice mod but for me it will spam errors at some point corrupting my save so i just do it with changing this mod file to disable them
(◣_◢)  [desenvolvedor(a)] 7/set./2023 às 3:57 
Why and what error messages?
Do you use RimPy to sort your modlist and can you post me a hugslib report?
Ryoi Mibu 7/set./2023 às 11:00 
Weird thing is i readded the mod this time and for now its working without errors but will test some more and see if its causing problems again or maybe i had just bad luck before
(◣_◢)  [desenvolvedor(a)] 7/set./2023 às 11:34 
Next time you get some please post a report on the mod page and I'll take a look.
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Exibindo comentários 17 de 7
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