RimWorld

RimWorld

Glitter Tech
Garret  [developer] 14 Sep, 2022 @ 9:07am
Bugs
If you find a bug, let me know. I've been using this mod alongside 100 others and haven't run into anything crazy which jumps out at me. If you find something, please try and test it with just this mod and the cores loaded in and see if you can reproduce the problem.
Last edited by Garret; 14 Sep, 2022 @ 9:08am
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Showing 1-15 of 72 comments
Blazerik 20 Sep, 2022 @ 9:39pm 
Incompatible with Metals+ and possibly other mods due to your defnames not being personalized and your textures being all in one folder. Can easily be fixed by either mod.
(The incompatibility only appears as having blank textures on overlapping items)
Last edited by Blazerik; 20 Sep, 2022 @ 9:40pm
Garret  [developer] 20 Sep, 2022 @ 11:57pm 
Originally posted by Blazerik:
Incompatible with Metals+ and possibly other mods due to your defnames not being personalized and your textures being all in one folder. Can easily be fixed by either mod.
(The incompatibility only appears as having blank textures on overlapping items)
Hmm, I've never seen this error. Can you give me an example?
Garret  [developer] 21 Sep, 2022 @ 12:01am 
Originally posted by Blazerik:
Incompatible with Metals+ and possibly other mods due to your defnames not being personalized and your textures being all in one folder. Can easily be fixed by either mod.
(The incompatibility only appears as having blank textures on overlapping items)
And is it only with this mod? If so, if I change my metal type to be unique, then you would need my metal for Glitter Tech stuff and Metals+ for theirs. I'm writing the settings piece to this mod to give some flexibility to some of the settings. I can see about checking if that mod is there prior to creating the defs.
Xrezeneus Dark 28 Oct, 2022 @ 6:57am 
https://gist.github.com/a308233b490cf30cd8c7853924bb2db6 there are some red lines about orion corp and sounds
Last edited by Xrezeneus Dark; 28 Oct, 2022 @ 7:18am
Blazerik 28 Oct, 2022 @ 8:04am 
@Garret Didn't notice your response. So the first problem is you and them are both using non-personalized defnames for the metals so if both mods are loaded (or any other mod that is also adding something like titanium and not giving it a proper defname) then one of the metals will overwrite the other. Some functions still remain intact when this happens but the appearance and stats of the metals do not, whichever mod is loaded last wins.

The second problem is with your textures, its a rare an annoying issue caused by how rimworld handles textures. All your textures are in one folder and they are all single textures (non stacking) so the defs that are using the textures are of course set to Single Texture Type. The problem that happens is when someone else uses a similar name for the folders and/or textures but they choose a Multi-texture (which is where a larger stack of items uses a new texture to show that its a larger stack). So what happens is rimworld starts looking for a set of multi textures and instead finds a single texture. or worse, vice versa and it completely freaks out. I believe this can be fixed in two ways, by using different names for the folders the textures are in, or by everyone using multi-textures
Last edited by Blazerik; 28 Oct, 2022 @ 8:05am
Blazerik 28 Oct, 2022 @ 8:10am 
And also I should mention. Yes it would mean that your mod needs your metal, and their mod needs theirs. It is possible to add cross compatibility between the mods with an extra step. However its not really necessary because there is a mod called Ore Dictionary IIRC, which can make things cross compatible in this context. The Dictionary mod just can't do anything when there are errors of items overwriting each other because during that process one becomes the winner and the rest get deleted during the loading process.
Garret  [developer] 28 Oct, 2022 @ 12:18pm 
Originally posted by Blazerik:
And also I should mention. Yes it would mean that your mod needs your metal, and their mod needs theirs. It is possible to add cross compatibility between the mods with an extra step. However its not really necessary because there is a mod called Ore Dictionary IIRC, which can make things cross compatible in this context. The Dictionary mod just can't do anything when there are errors of items overwriting each other because during that process one becomes the winner and the rest get deleted during the loading process.
Sounds good. I'll rename mine to GT_Titanium and look into the texture issue
Requiem 29 Oct, 2022 @ 4:08am 
I cant equip more than 1 item from the mod. If i equip a speedskin suit, it wont let me equip a helmet or anything else. It appears one apparel item from this mod counts as all layers and spots on the body. It also takes way longer to take off and put items back on.

edit: Also thank you so much for making this mod. The speedskin suit alone is worth it as I dont have time to wait hours for mining and pawns doing things otherwise.
Last edited by Requiem; 29 Oct, 2022 @ 4:09am
Mulvinator 29 Oct, 2022 @ 11:19am 
I'm getting error messages when I load the mod.
Here's the link: https://gist.github.com/HugsLibRecordKeeper/285275dffa62c881d0378b79d42204e5

I don't know if this is related to issues with the tank and factions that you mentioned.
Garret  [developer] 29 Oct, 2022 @ 4:12pm 
It is :( sorry!
I'm working it as fast as I can!
Mulvinator 29 Oct, 2022 @ 5:12pm 
Originally posted by Garret:
It is :( sorry!
I'm working it as fast as I can!

No worries. Thanks for your hard work! Eagerly looking forward to this mod.
Void 2 Nov, 2022 @ 9:59am 
Looks like you cant use Nanoskin underneath Nanosuit as it recomends in nanoskin apparel description.
Garret  [developer] 2 Nov, 2022 @ 1:40pm 
Thank you void. There is a layer problem where skin is taking up all three layers. I'm working the issue.
The Shield Belts don´t work in 1.4. My Pawns can still equip it, but it does nothing.
Nuus 3 Nov, 2022 @ 8:57am 
the mortars dont seem to work at all. I tested it on a clean mod list with only harmony core and the 3 expansions (also without any expansions) I get no erros but they look like this in research: https://imgur.com/a/bAwvpMG . They also don't show up on the security tab (not even in godmode).
The EMRG rifles seem to show up the same way in research (https://imgur.com/rFlcy2b)

Im not sure if its only the mortars or if more is behaving like this.

Im also not sure if other people are having this problem since I havent heard about this but I tried reinstalling the mod aswell and it made no difference.

Is there anything im doing wrong or do other people have this problem aswell?

All your work is much appreciated! <3
Last edited by Nuus; 3 Nov, 2022 @ 9:00am
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