tModLoader

tModLoader

Advanced World Generation
JJ's Place 15. sep. 2023 kl. 12:49
Compatibility issue with The Galactic Mod
There is a worldgen issue with the step titled "Shrines" added by The Galactic mod and this only happened on non-standard sized worlds. (I specifically tested 13000x3000) I have reported this to that mods dev and he said :

" I don't see any issues around line 1028, it shouldn't cause any issues with other mods. Any issue must be on their side."

So i thought i would report it to see if you can find the issue.


[14:44:19.055] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
Shrines
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DMD<System.Void GalacticMod.Assets.Systems.ShrineGenPass:ApplyPass(Terraria.WorldBuilding.GenerationProgress, Terraria.IO.GameConfiguration)>(ShrineGenPass this, GenerationProgress progress, GameConfiguration configuration)
at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.Timer(orig_Apply orig, GenPass self, GenerationProgress progress, GameConfiguration configuration) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 144
at Hook<System.Void AdvancedWorldGen.BetterVanillaWorldGen.Replacer::Timer(Terraria.WorldBuilding.On_GenPass+orig_Apply,Terraria.WorldBuilding.GenPass,Terraria.WorldBuilding.GenerationProgress,Terraria.IO.GameConfiguration)>(ShrineGenPass , GenerationProgress , GameConfiguration )
at SyncProxy<System.Void GalacticMod.Assets.Systems.ShrineGenPass:ApplyPass(Terraria.WorldBuilding.GenerationProgress, Terraria.IO.GameConfiguration)>(ShrineGenPass , GenerationProgress , GameConfiguration )
at DMD<System.Void Terraria.WorldBuilding.WorldGenerator:GenerateWorld(Terraria.WorldBuilding.GenerationProgress)>(WorldGenerator this, GenerationProgress progress)
[14:44:19.058] [WorldGen/INFO] [StatusText]: Saving world data
[14:44:19.558] [WorldGen/INFO] [StatusText]: Validating world save
[14:44:21.053] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
< >
Viser 1-5 af 5 kommentarer
Ishigh  [udvikler] 15. sep. 2023 kl. 15:47 
Well I can't investigate without any information on how their mod work, can you ask them to give some info about what's happening around this point ?
JJ's Place 16. sep. 2023 kl. 16:38 
The dev said:
It scans the world for a suitable location, then clears the tiles around it, places the new ones, then does walls, then the 2 torches, then the chest
Ishigh  [udvikler] 27. sep. 2023 kl. 11:55 
Ok, but where ?
My bet would be that they place something out of bounds, like in the MaxTileX column
JJ's Place 2. okt. 2023 kl. 15:33 
Are you wanting the specific code line numbers?
JJ's Place 2. okt. 2023 kl. 16:39 
I have found an issue with Spooky mod. Should i add it to this discussion or create new one?
< >
Viser 1-5 af 5 kommentarer
Per side: 1530 50