tModLoader

tModLoader

Advanced World Generation
JJ's Place 15 Sep, 2023 @ 12:49pm
Compatibility issue with The Galactic Mod
There is a worldgen issue with the step titled "Shrines" added by The Galactic mod and this only happened on non-standard sized worlds. (I specifically tested 13000x3000) I have reported this to that mods dev and he said :

" I don't see any issues around line 1028, it shouldn't cause any issues with other mods. Any issue must be on their side."

So i thought i would report it to see if you can find the issue.


[14:44:19.055] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
Shrines
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DMD<System.Void GalacticMod.Assets.Systems.ShrineGenPass:ApplyPass(Terraria.WorldBuilding.GenerationProgress, Terraria.IO.GameConfiguration)>(ShrineGenPass this, GenerationProgress progress, GameConfiguration configuration)
at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.Timer(orig_Apply orig, GenPass self, GenerationProgress progress, GameConfiguration configuration) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 144
at Hook<System.Void AdvancedWorldGen.BetterVanillaWorldGen.Replacer::Timer(Terraria.WorldBuilding.On_GenPass+orig_Apply,Terraria.WorldBuilding.GenPass,Terraria.WorldBuilding.GenerationProgress,Terraria.IO.GameConfiguration)>(ShrineGenPass , GenerationProgress , GameConfiguration )
at SyncProxy<System.Void GalacticMod.Assets.Systems.ShrineGenPass:ApplyPass(Terraria.WorldBuilding.GenerationProgress, Terraria.IO.GameConfiguration)>(ShrineGenPass , GenerationProgress , GameConfiguration )
at DMD<System.Void Terraria.WorldBuilding.WorldGenerator:GenerateWorld(Terraria.WorldBuilding.GenerationProgress)>(WorldGenerator this, GenerationProgress progress)
[14:44:19.058] [WorldGen/INFO] [StatusText]: Saving world data
[14:44:19.558] [WorldGen/INFO] [StatusText]: Validating world save
[14:44:21.053] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
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Showing 1-5 of 5 comments
Ishigh  [developer] 15 Sep, 2023 @ 3:47pm 
Well I can't investigate without any information on how their mod work, can you ask them to give some info about what's happening around this point ?
JJ's Place 16 Sep, 2023 @ 4:38pm 
The dev said:
It scans the world for a suitable location, then clears the tiles around it, places the new ones, then does walls, then the 2 torches, then the chest
Ishigh  [developer] 27 Sep, 2023 @ 11:55am 
Ok, but where ?
My bet would be that they place something out of bounds, like in the MaxTileX column
JJ's Place 2 Oct, 2023 @ 3:33pm 
Are you wanting the specific code line numbers?
JJ's Place 2 Oct, 2023 @ 4:39pm 
I have found an issue with Spooky mod. Should i add it to this discussion or create new one?
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Showing 1-5 of 5 comments
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