RimWorld

RimWorld

[LTS]Furnishing
祁连遥 19 May, 2022 @ 10:01am
Error report
I'm using Google Translate

Thanks for the great mod

But when I enable this mod, I get the following error message when i load:

Attempt to use string IsEdifice to refer to field isEdifice in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building> <IsEdifice> false </ IsEdifice> <isInert> true </ isInert> <ai_chillDestination> false < / ai_chillDestination> <ai_neverTrashThis> true </ ai_neverTrashThis> <artificialForMeditationPurposes> false </ artificialForMeditationPurposes> </ building>
UnityEngine.StackTraceUtility: ExtractStackTrace ()
Verse.Log: Error (string)
Verse.DirectXmlToObject: GetFieldInfoForType (System.Type, string, System.Xml.XmlNode)
Verse.DirectXmlToObject: ObjectFromXml <RimWorld.BuildingProperties> (System.Xml.XmlNode, bool)
Verse.DirectXmlToObject: ObjectFromXmlReflection <RimWorld.BuildingProperties> (System.Xml.XmlNode, bool)
Verse.DirectXmlToObject: ObjectFromXml <Verse.ThingDef> (System.Xml.XmlNode, bool)
Verse.DirectXmlToObject: ObjectFromXmlReflection <Verse.ThingDef> (System.Xml.XmlNode, bool)
(wrapper dynamic-method) Verse.DirectXmlLoader: Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode, Verse.LoadableXmlAsset)
Verse.LoadedModManager: ParseAndProcessXML (System.Xml.XmlDocument, System.Collections.Generic.Dictionary`2 <System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager: LoadAllActiveMods ()
Verse.PlayDataLoader: DoPlayLoad ()
Verse.PlayDataLoader: LoadAllPlayData (bool)
Verse.Root / <> c: <Start> b__6_1 ()
Verse.LongEventHandler: RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler / <> c: <UpdateCurrentAsynchronousEvent> b__27_0 ()
System.Threading.ThreadHelper: ThreadStart_Context (object)
System.Threading.ExecutionContext: RunInternal (System.Threading.ExecutionContext, System.Threading.ContextCallback, object, bool)
System.Threading.ExecutionContext: Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, object, bool)
System.Threading.ExecutionContext: Run (System.Threading.ExecutionContext, System.Threading.ContextCallback, object)
System.Threading.ThreadHelper: ThreadStart ()

I use a lot of mods, so it takes time to identify which one is in conflict.

For the time being, I reported the above error.

I will try various things, so I will report again if I find out something
< >
Showing 1-14 of 14 comments
祁连遥 19 May, 2022 @ 10:08am 
There seems to be no particular abnormality during the game
Do0m[y] 26 May, 2022 @ 3:28am 
Hello,

Since your last update (Mai 26,2022)
There are almost 10 or 15 errors, like:

Failed to find any textures at Production/ElectricStove while constructing Multi(initPath=Production/ElectricStove, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)

-

Failed to find any textures at Production/Sink while constructing Multi(initPath=Production/Sink, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)

-

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.BuildableDef.ResolveIcon () [0x00063] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.BuildableDef.<PostLoad>b__68_0 () [0x00021] in <99518a644a3e4a7ea3fde566568df84a>:0
at (wrapper dynamic-method) Verse.LongEventHandler.Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)

Etc...

I disabled your two mods for the moment until you fix those errors:
[LTS] System and [LTS]Furnishing.
LimeTreeSnake  [developer] 26 May, 2022 @ 3:44am 
Ah ♥♥♥♥, seems I left some stuff there that do not belong. Shall fix asap
LimeTreeSnake  [developer] 26 May, 2022 @ 3:51am 
Removed leftover files, sorry about that
xkp92110(orick) 26 May, 2022 @ 7:21am 
some new red errors in log?
2484 and 2487
https://gist.github.com/HugsLibRecordKeeper/a7714436d351b37c1310a34da2fa9193
can you add [LTS]Furnishing new tab in Architect?
because there too many Furniture in Furniture tab that out of my game.
sorry.I'm not good in English
Kearse 26 May, 2022 @ 8:07am 
The sink and stove don't seem to have textures. They are invisible in the menu and bright pink when trying to place it, etc.
LimeTreeSnake  [developer] 26 May, 2022 @ 10:16am 
Ah yeah, Sink and Stove are meant to be added to a separate mod, you need to redownload the mod unfortunately
Kearse 26 May, 2022 @ 3:28pm 
Alright.

Another issue: the wooden medieval 1x1 door does not turn when in a vertical wall, it stays horizontal.
Dracon 29 May, 2022 @ 3:35pm 
Originally posted by Kearse:
Alright.

Another issue: the wooden medieval 1x1 door does not turn when in a vertical wall, it stays horizontal.
I have to add to that: I just saw a bunch of manhunters who IGNORED the door as if it wasn't there. It was really strange, as the door didn't even open, but it was still considered as a door for whether it's a room or not.
It also no longer works with "Locks", while it previously did. - Maybe whatever broke that also caused that.

Edit: actually, all the doors from this mod apparently stopped working with it :/.
Last edited by Dracon; 29 May, 2022 @ 3:55pm
Hahnibal 30 May, 2022 @ 1:22pm 
I get following errors with this mod:

Could not resolve cross-reference to Verse.ThingDef named LTS_StoneStove
Could not resolve cross-reference to Verse.ThingDef named LTS_ElectricStove

Already deleted and reinstalled the mod.
lorxy 31 May, 2022 @ 3:44am 
Originally posted by Hahnibal:
I get following errors with this mod:

Could not resolve cross-reference to Verse.ThingDef named LTS_StoneStove
Could not resolve cross-reference to Verse.ThingDef named LTS_ElectricStove

Already deleted and reinstalled the mod.


Yea I have the same error.
LimeTreeSnake  [developer] 31 May, 2022 @ 6:23am 
xD I can't see why this even happens, cause they are not uploaded at all.
xkp92110(orick) 19 Jun, 2022 @ 6:43am 
https://gist.github.com/ca404d6515d8838f1ad02c8a8f428e08
red error

[[LTS]Furnishing] Patch operation Verse.PatchOperationSequence(count=5, lastFailedOperation=Verse.PatchOperationAdd(/Defs/RoyalTitleDef/bedroomRequirements/li[@Class='RoomRequirement_Thing' and thingDef='EndTable'])) failed
file: D:\steam\steamapps\workshop\content\294100\2567438519\Shared\Patches\Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.PatchOperationSequence:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
LimeTreeSnake  [developer] 23 Jun, 2022 @ 3:04am 
Conflict with VE royalty patching the same thing possibly.
basically, can't add my endtables to the list
< >
Showing 1-14 of 14 comments
Per page: 1530 50