Space Engineers

Space Engineers

CAT - Hard Mode Difficulty Mod v1.7
 This topic has been pinned, so it's probably important
shumbalion  [developer] 13 Aug, 2021 @ 10:48am
Game details and changes. (spoilers)
Ran out of space on the main page =D I guess I keep going here!

Game play
Your first priority should be getting to ice, I had to remake the respawn ships with finding ice in mind, to prevent many, many failed starts. Ice is what you need to fill oxygen bottles, so land within a 1 minute walk of it. Impossible start locations are a thing so you may have to respawn and try again.

After this you will note that not all stone types on the map are created equal, you may need to try different stone types to find the base resource you need to get started. Some starts are intentionally low on certain resources.

A few things take a little longer to produce or cost a little more, oxygen is a little more important now. Hydrogen is a lot less disposable and takes a while to stockpile. Depending on your location, you may wish to build a large airtight hanger or other space to work in while waiting for your hydrogen, as oxygen bottles hold less. Remember that oxygen farms and tanks are intended for pressurising spaces, ice and H2O2 gens are intended for filling oxygen bottles. This is a possible due to the quirk of the gasses with masses mod, preventing tanks from accepting bottles. Some say bug, me say game play mechanic. =)

Ores are harder to find, and you will need to travel to other planets and moons to find them all!
Space is rather lacking in most ores and contains no ice.
Keep an eye on your power production and be ready for bad weather and hostile AIs.
Good luck!

Oxygen
Smaller oxygen bottles to encourage more oxygen management.
Your suit alone has 1 minuet of oxygen, so be warned!
A larger capacity for volume oxygen bottle is available late game currently.
If your start location has no oxygen, your priority is ice! Even if it has oxygen, some weather may suck it from the air.
Once set up life gets easier, but if problems happen with oxygen supply, then trouble can come swiftly especially if your ship is vented in space.
Space walks will be far shorter.
Grid oxygen tanks will last one player 3-8 hours (2-4 in brutal) depending on grid size, while players use more oxygen.
Ice produces far less oxygen, while oxygen farms got a buff to keep up with players demand and poor weather (you need about 2 farms per player at full power).
A small grid H2O2 gen will only just cover your oxygen needs.

Hydrogen
I did not like the hydrogen tank buff from 5 to 15 million, no no.. I take it the other way and your be glad we have! Large tanks now hold 3.3million and all other sizes have been scaled to hold approximately the same density for their size and shape.
Hydrogen is made far slower now (about 4 times I think, or 6 in brutal. But this may get rebalanced.) and costs a lot more power.
The power generated from hydrogen will not cover the energy put in to make the hydrogen.
Now you need more H2O2 gens to speed things up, and more power to run them, suddenly hydrogen becomes a bottle neck and its value becomes far greater than it was.
Don’t keep all your eggs in one basket as they say, now you will be glad I didn’t leave you with 15millionL tanks.
Advice, work on hydrogen production asap.

Trade
I thought of that! Hydrogen refills now costs 7-8 time more and oxygen 5-6 times more depending on the station you buy it from! Trader station have more but costs more. Miners are cheaper but have less available so shop around.
You can no longer buy any platinum, or ingots of uranium, gold and silver.

Power
Tweaked the large reactors to bring their max power vs weight down a little to better balance. Wind turbines have been tweaked to compensate for changes in weather. Power usage of many blocks has been altered slightly. You no longer gain free energy from hydrogen.

Player jetpack
Is now far weaker, doesn’t stop stupidly fast and doesn’t work on planets. In low moon gravity it drains fast! The idea is to make them useable in space for short missions, not flying around planets or from asteroid to asteroid all day long. A hydrogen bottle currently holds 3 times more than the player.

Progression
Decoys no longer require you to make a turret to unlock them. If any mod overrides the progression file this is only a minor matter so would still be considered compatible.

Varied stone types
This mod includes my Refined Stone mod. Now in the early game you may wish to hunt around for the right kind of stone as not all stones contain equal amounts of resources.
All stone yields have been reduced slightly and it will not refine in the large refinery.
Look to the stones name for hints.
This helps to add limitations and force to build differently depending on your circumstances.
Some places are rather harsh.

Ore map / ore
Slightly altered version of my The Other Ore Map mod. You will not find every ore on every planet or moon. Ores are not as common as in vanilla, forcing you to explore the planets more and move from planet to planet to gain the resources you need.
You will also be limited by a lack of ice in space other than the rare ice asteroids so make sure you are supplied well before you take off!
Ore yields have been changed slightly to make ores more bulky. It’s always been too easy to get ‘a lot of’ ore, so this is one way to control that just a little, it also rebalances silicone that I have never needed to mine before lol.

Note: If you find only annoying thin ore layers look around, there will be thicker spots in every ‘large’ ore patch. There is just plenty of variation in thickness and depth.

Weather
Negative weather effects have been enhanced a little.
Lightning damage has been reduced because being one shot is annoying not hard, but lightning will strike more often. Lightning explosion radius has been increased (x2).
Small grid decoys are less likely to be 1 shot to destruction (in hard difficulty), making some small grid builds a little more feasible now. Note they go to about 2% with normal storms but can on occasion break right away in my testing.
Deadly class weathers do still do large damage to grids and players but are less common in hard mode.
The duration of ‘clear weather’ has been greatly reduced to expose you to more harsh elements.

New and deadly weathers have been added.
Spoilers
Mega Storm - A rare storm that’s tends to only spawn in certain regions of the Earth like planet. It often leaves you with devastating grid damage and has the possibility of killing anyone to close to where it strikes! Luckily it’s not too common, but will demolish any small grid blocks with ease. Lightning rods may also prove ineffective. The change of this is greatly increased in brutal mode.
Blizzard - For when saying ‘heavy snow’ just doesn’t cut it. This snow storm comes fuelled by the strong winds of a powerful and highly damaging lightning storm. Time to get inside!
Alien Static Dust and Electrical Fog Storm - Two weak but frequent hitting electrical storms sometimes seen on the Alien planet.
Static Storm - A much more ‘charged’ version of the ElectricStorm with far lower wind.
Still and Airless - This is that kind of weather where the wind drops are the air seems to stagnate leaving you wishing for any other kind of weather to make it pass.

Hint: Typical LightningRodSafetyRadius is normally 20m (8 large blocks). Place your lightning rods or decoys around important structures and be ready to fix surrounding blocks. As this rule is not always followed.

Custom respawns ships
Terrible by design, have fun with that.
The drop pod is now an escape pod, complete with thrusters. But note the fuel will burn out very quickly! This is to increase your chance of landing within 1 minuets walk from ice or snow, which is a minimum requirement for survival!
You will also note that shoots do not auto deploy, hopefully you work this out before crashing.
On Pertam you spawn in a rover due to just how hard it is to find ice.
The moon also starts you with a rover.
Space you will spawn with low amounts of oxygen and hydrogen, good luck finding ice out there though. This is the spawn for those who are raging at their terrible RNG and not spawning in survivable locations. So you should use your time in space to locate ice on a planet and land there.

Meteorites
I wanted to change these in all the ways the game won’t let me, sadly they are hard coded so we are very limited. I find them useful, not deadly and they make a big mess of the map! So as I can’t change any of that and they don’t make the game any harder. I just gave some options I feel might suit players more in terms of looking good!
Normal is more or less off, but they are still there. It’s what you want if you want to at least try to not have any holes in the map, it’s just an event to be interesting from time to time. Cataclysm is similar but more frequent and Armageddon now sits between the 2 lower vanilla settings.
Remember you need to set these up in the games advanced settings they are off by default.
Normal: After 5 hours meteors hit every 4 - 6 hours. (Vanilla was 1-180mins)
Cataclysm: After 3 hours meteors hit every 2 hour - 4 hour. (Vanilla 1-60mins)
Armageddon: After 30 mins meteors hit every 12 secs - 2 hour. (Vanilla 1-10mins)

Resources.
Meteor Resources: Silver, gold, uranium and platinum will no longer drop from meteorite hits. Iron, silicone, nickel, magnesium, cobalt and ice will.

Asteroid Resources: Iron, Silicone and Silver only. No ice other than rare ice-teroids. Unfortunately due to game limitations it was impossible to give different stone types to asteroids without removing then completely and then remaking them. A bit much work when I have the rest of this mod to work on at the same time. =D

Ore Spawns
Earth: Fe 37.6%, Ni 15.3%, Si 14.1%, Mg 18.8%, Cb 10.6%, Au 0%, Ag 0%, Pt 0%, U 0%, Ice 3.5%, Ore density 33
Alien: Fe 15.4%, Ni 15.4%, Si 15.4%, Mg 20.6%, Cb 11.6%, Au 0%, Ag 0%, Pt 17.7%, U 0%, Ice 3.9%, Ore density 32
Pertam: Fe 31.8%, Ni 6.3%, Si 14.1%, Mg 16.7%, Cb 6.3%, Au 12.5%, Ag 12.5%, Pt 0%, U 0%, Ice 0%, Ore density 75.
Triton: Fe 10.9%, Ni 17.4%, Si 8.3%, Mg 17.4%, Cb 13%, Au 0%, Ag 0%, Pt 0%, U 24.3%, Ice 8.7%, Ore density 41
Mars: Fe 38.6%, Ni 14.5%, Si 0%, Mg 18.1%, Cb 25.3%, Au 0%, Ag 0%, Pt 0%, U 0%, Ice 3.6%, Ore density 32
Moon: Fe 24.2%, Ni 19.7%, Si 19.7%, Mg 0%, Cb 30.3%, Au 0%, Ag 6.1%, Pt 0%, U 0%, Ice 0%, Ore density 52
Europa: Fe 15.6%, Ni 20.3%, Si 20.3%, Mg 0%, Cb 0%, Au 43.8%, Ag 0%, Pt 0%, U 0%, Ice 0%, Ore density 51
Titan: Fe 47.8%, Ni 5%, Si 0%, Mg 24.6%, Cb 8.4%, Au 11.7%, Ag 0%, Pt 0%, U 0%, Ice 2.5%, Ore density 83
Space: Fe Yes, Ni No, Si Yes, Mg No, Cb No, Au No, Ag Yes, Pt No, U No, Ice No
Meteors: Fe Yes, Ni Yes, Si Yes, Mg Yes, Cb Yes, Au No, Ag No, Pt No, U No, Ice Yes

Ore density = Bigger number - more likely to find any ore type.
Last edited by shumbalion; 15 Aug, 2021 @ 5:21am