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I see almost no bugs else there. Great work!
https://discord.gg/hssU5DHF
removing roofs is taking way longer. Pawns just stand there a long time after they finished their current tile, before starting the next tile.
same is probably true for any other job that is completed this quickly.
can you exempt the construction/deconstruction of roofs from your optimizations? otherwise maybe exempt jobs that take less time than your optimized tick rates?
edit: nvm, turning off job optimizations fixed it.
I thought I fixed that part, the pawns used to stand there after completing a job but now I've forced them to look for another right after they completed one. I'll have to take a look into this.
It's probably because of the Pawn_HealthTick that delay bleeding.
When I turned the Hediffs adjustment off then it's working again.
Nice mod by the way, keep it up!
Couldn't pinpoint when, exactly.
https://pastebin.com/DSE0pLah
Continue reconnaissance until it collapses