Space Engineers

Space Engineers

Vanilla Survival Experience | VSE
Suggestions
I like the aspect of this mod.
System of hunger / thirst / fatigue / radiation

I have a few suggestions:

Radiation from blocks - e.g. when you are near a nuclear reactor, you get high radiation, the more / bigger the reactor is

More food products - "living in luxury"

Chairs / beds to regenerate fatigue - I do not know if there are currently any blocks to regenerate fatigue, so I give such a proposal here

"Farmland" - i.e. blocks that produce, for example, wheat, mushrooms, etc.
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Zobrazeno 16 z 6 komentářů
Would be awesome to have a version that works with 'eat, drink, sleep'
A sort of best of both, where the consumables from your mod work with the need bars from eat drink sleep

If we can have a config to turn off your needs and i guess have a file that links your consumables into the other mods needs

My reason for this is i really like your models there so fitting but i also like the hud bars and the eat, drink, sleep features
I think adding a feature that allows stone or gravel to be turned into dirt so we can use this mod on modded planets.
Although the mod seems to be finished, with not much changing for more than a year Nicks suggestion would help a lot, i usually challenge myself with hard starts on inhospitable and try to rush food production there.
I usually add 10 food packs to the respawn vehicles go get some waste to start the process.
Making it so that gravel mixed with waste could make dirt would be a nice option, maybe 10 gravel + 1 waste could make 10 dirt or some other balanced ratio. (See the mighty Martian, space pirate, greatest botanist on the palnet, Mark Watney)
I do not know if it is possible to assign multiple "effects"/jobs to a block, but it would be nice if the Oxygen farm could double up as a less effective (maybe Survival kit level) organics producer?
remove radiation protection from everything but the cryopod, giving that a use.
Add a new block to create a magnetic field, which would take a lot of conductive material (silver and gold) and a lot of energy to power the electro-magnet.
Add radiation accumulation near damaged reactors and ion thrusters.
I kind of agree with Bluestar. It would be awesome if this had compatibility with Eat.Drink.Sleep.

A good alternative would be config options to disable the new hud... Both mods offer a vanilla+ experience, but both seem to fail at it in different ways. Eat.Drink.Sleep. by only offering a single meme food (chips), and Vanilla Survival Experience by taking liberties and changing the entire feel of the hud element.

It's kind of a shame imo, especially given that the only other alternative is Daily Needs...
Yeah, I would love to see this implemented as well. EDSR support would be perfect. Or perhaps a version of the mod that ONLY does the radiation side. Looking at this, I prefer the EDSR approach to food and water, but I'd love the radiation aspect.

LunaEversor původně napsal:
Both mods offer a vanilla+ experience, but both seem to fail at it in different ways. Eat.Drink.Sleep. by only offering a single meme food (chips)

Have you had a look at Plant & Cook that's designed to work with EDSR?
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Zobrazeno 16 z 6 komentářů
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