Cultist Simulator

Cultist Simulator

A Season of Suspicions
SneakWorks  [developer] 15 Aug, 2021 @ 10:20pm
A Season of Suspicions: Features Overview + SPOILERS
Specific information on what this mod adds and changes can be found here, should you want it. Spoilers ahead, right down to the very numbers, so be wary of ruining the surprises this mod has to offer!

A SEASON OF SUSPICIONS: OVERVIEW
  • A Case Transfer - There is a 20% for the Weary Detective to be replaced by a named Hunter every time he fails to produce evidence against you.
  • Further Training - There is a 5% chance for a Hunter to enter a 90 second training recipe every time they fail to produce evidence against you. This may turn them Meticulous, Erratic, Mystic, Grim, or Idealist.
  • Hunting a Hunter - Hunters must now be afflicted with 3 Hunter's Wounds before they die. Actions by followers and spirits that usually kill them now only inflict 1 of these upon them (but poisons still kill in one hit).
  • Hunters in Hiding - Successfully wounding a Hunter will turn them Wary (they will not go into the Talk verb) and put them into Hiding (they cannot be attacked). Putting a Hiding Hunter into Explore with a follower/spirit possessing Lantern or Knock will allow you to find them; the more of the relevant aspect, the better. 1-3 Lantern/Knock has a 30% chance of success, 5-9 has a 70% chance, and 10+ has a 90% chance. Success will remove the Hiding aspect; Failure has a 30% chance to wound the follower/spirit you dispatched. Regardless of the result, this will always produce Notoriety.
  • Inspector-General Gustav - His aspects are Meticulous, Observant, and Corrupt - the latter two being new aspects. Observant gives him a 70% to turn Mystique he picks up into Notoriety, and Corrupt will always give the player a chance to bribe him with Funds if he ever finds himself in possession of Notoriety. There is 50% chance he will ask for more Funds when paid this way, but if the bribe succeeds, the Notoriety will be destroyed.
    As a Rival, he will gain a vanity aspect signifying loyalty to the Red Grail. If you recruit him into your cult, he will be a dual-aspected Grail/Edge follower.
  • Sir Lionel Saxon - His aspects are Tenacious, Grim, and Belligerent. Tenacious has been altered to give a Hunter 40% to survive any attacks made against him AND a 40% chance to wound mortal followers you send to track him down in hiding. Belligerent gives him a 50% chance to use Notoriety to stage attacks on you/your followers instead of creating evidence. His attacks will damage Health OR wound followers, prioritizing those who already have scars.
    As a Rival, he will gain a vanity aspect signifying loyalty to the Colonel. If you recruit him into your cult, he will be a dual-aspected Edge/Lantern follower.
  • Kit Fletcher - Her aspects are Idealist, Erratic, and Publicist. Publicist is her only new aspect, but it allows her to make evidence she creates immune to any sort of destruction.
    As a Rival, she will gain a vanity aspect signifying loyalty to the Velvet. If you recruit him into your cult, she will be a dual-aspected Heart/Lantern follower.
  • Lady Matsuoka - Her aspects are Mystic, Clairvoyant, and Augur. Mystic has been altered to give a Hunter a 70% chance to survive against spirit-attacks and a 70% chance to destroy spirits you send to track her while in Hiding. Clairvoyant allows her to turn Fascination into Evidence. Augur gives a 50% chance for Notoriety to spawn when dreaming in the Mansus at the same time this Hunter is on the table.
    As a Rival, he will gain a vanity aspect signifying loyalty to the Horned Axe. If you recruit him into your cult, she will be a dual-aspected Knock/Winter follower.
Last edited by SneakWorks; 16 Aug, 2021 @ 9:02pm
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Showing 1-5 of 5 comments
Cubey 25 Aug, 2021 @ 4:28am 
It seems like I can't track down a hunter after attacking them. After putting them into the Explore verb I can't put another card. Here's a screenshot: https://ibb.co/sJY9wBr
SneakWorks  [developer] 25 Aug, 2021 @ 6:45am 
@Cubey Do you have any other mods currently enabled? You shouldn't be able to get the base-game Hunters with this mod active
Last edited by SneakWorks; 25 Aug, 2021 @ 6:46am
Cubey 25 Aug, 2021 @ 8:48am 
@SneakWorks Yes, I have a mod which fixes colors of all in-game characters, probably re-adding all of the normal hunters. Sorry for trouble, I didn't realize this mod removes them.
SneakWorks  [developer] 25 Aug, 2021 @ 9:13am 
@Cubey Let me know if the bug persists and I'll see what's wrong
Cubey 25 Aug, 2021 @ 11:00am 
@SneakWorks I tested the mod with console and other mods enabled. Everything works fine, even though I'm sure I got the doctor from "Case Transfer". I have no idea what happened, but I believe this is not something you have to worry about.
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Showing 1-5 of 5 comments
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