Garry's Mod
gMagic
Questions
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Сообщения 115 из 58
Would it be possible to have it so when a spell is used it's printed to console? Not for every spell but for the more powerful ones
76561198942602588  [Разработчик] 22 авг. 2021 г. в 9:59 
Автор сообщения: OneUglyMonkey
Would it be possible to have it so when a spell is used it's printed to console? Not for every spell but for the more powerful ones
magic_notify_spell_casted 1
how does this mod work
Автор сообщения: Niko the jedi!
how does this mod work

In short, you draw runes, then you cast spells

1. Equip gMagic
2. Hold right click to start drawing, and hold left click to draw spell
3. Release right click to add spell to available slots, Look at step 4 for multi part spells
4. if Spell is multi (needing more then one rune) then after you draw symbol, release left click, but keep holding down right, then draw the next rune(s). Once all runes for spell are done you can release right click.
5. when you have spells ready just press R to fire them
6. Press H to see the available spells (NOTE: that you must draw the spells as shown, to see how just hover over one of the rune symbols and it will show you how to draw them)
Is it possible to have a spell that throws a prop but we can set the prop to a custom one?
How do i use 2 or 3 powers at once to make a combo?
Автор сообщения: Spartan Gamer
How do i use 2 or 3 powers at once to make a combo?

Spam R
that didnt work i mean like lets say i wanted to make a lightning ball. so i need to have earth and lightning. but how do i put those to together to make the lightning ball?
Автор сообщения: Spartan Gamer
that didn't work i mean like lets say i wanted to make a lightning ball. so i need to have earth and lightning. but how do i put those to together to make the lightning ball?

Read what I wrote above on how to use, mainly look at number 4 on the list



Автор сообщения: OneUglyMonkey
Автор сообщения: Niko the jedi!
how does this mod work

In short, you draw runes, then you cast spells

1. Equip gMagic
2. Hold right click to start drawing, and hold left click to draw spell
3. Release right click to add spell to available slots, Look at step 4 for multi part spells
4. if Spell is multi (needing more then one rune) then after you draw symbol, release left click, but keep holding down right, then draw the next rune(s). Once all runes for spell are done you can release right click.
5. when you have spells ready just press R to fire them
6. Press H to see the available spells (NOTE: that you must draw the spells as shown, to see how just hover over one of the rune symbols and it will show you how to draw them)
wiat i figured it out. you didnt need to type that lol
Is there a way to get rid of the water overlay when you go into water / use water spells?
Автор сообщения: Dr. Meme
Is there a way to get rid of the water overlay when you go into water / use water spells?

Fire is great,
Are spells able to have multiple effects, such as doing one thing to one group but another thing to a different group?
76561198942602588  [Разработчик] 28 авг. 2021 г. в 11:43 
Автор сообщения: OneUglyMonkey
Is it possible to have a spell that throws a prop but we can set the prop to a custom one?
Yep it's possible

Автор сообщения: OneUglyMonkey
Are spells able to have multiple effects, such as doing one thing to one group but another thing to a different group?
Needs additions to the core code
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