Garry's Mod
gMagic
OneUglyMonkey 22 AGO 2021 a las 8:54
Questions
Questions about the mod can go here. This way it's easier for people to see if their inquiry has already been asked and answered.
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Mostrando 1-15 de 58 comentarios
OneUglyMonkey 22 AGO 2021 a las 9:33 
Would it be possible to have it so when a spell is used it's printed to console? Not for every spell but for the more powerful ones
76561198942602588  [desarrollador] 22 AGO 2021 a las 9:59 
Publicado originalmente por OneUglyMonkey:
Would it be possible to have it so when a spell is used it's printed to console? Not for every spell but for the more powerful ones
magic_notify_spell_casted 1
Yakub 22 AGO 2021 a las 11:08 
how does this mod work
OneUglyMonkey 22 AGO 2021 a las 11:14 
Publicado originalmente por Niko the jedi!:
how does this mod work

In short, you draw runes, then you cast spells

1. Equip gMagic
2. Hold right click to start drawing, and hold left click to draw spell
3. Release right click to add spell to available slots, Look at step 4 for multi part spells
4. if Spell is multi (needing more then one rune) then after you draw symbol, release left click, but keep holding down right, then draw the next rune(s). Once all runes for spell are done you can release right click.
5. when you have spells ready just press R to fire them
6. Press H to see the available spells (NOTE: that you must draw the spells as shown, to see how just hover over one of the rune symbols and it will show you how to draw them)
OneUglyMonkey 22 AGO 2021 a las 16:36 
Is it possible to have a spell that throws a prop but we can set the prop to a custom one?
SpartaGuy 22 AGO 2021 a las 17:43 
How do i use 2 or 3 powers at once to make a combo?
OneUglyMonkey 22 AGO 2021 a las 17:59 
Publicado originalmente por Spartan Gamer:
How do i use 2 or 3 powers at once to make a combo?

Spam R
SpartaGuy 23 AGO 2021 a las 14:43 
that didnt work i mean like lets say i wanted to make a lightning ball. so i need to have earth and lightning. but how do i put those to together to make the lightning ball?
OneUglyMonkey 23 AGO 2021 a las 14:45 
Publicado originalmente por Spartan Gamer:
that didn't work i mean like lets say i wanted to make a lightning ball. so i need to have earth and lightning. but how do i put those to together to make the lightning ball?

Read what I wrote above on how to use, mainly look at number 4 on the list



Publicado originalmente por OneUglyMonkey:
Publicado originalmente por Niko the jedi!:
how does this mod work

In short, you draw runes, then you cast spells

1. Equip gMagic
2. Hold right click to start drawing, and hold left click to draw spell
3. Release right click to add spell to available slots, Look at step 4 for multi part spells
4. if Spell is multi (needing more then one rune) then after you draw symbol, release left click, but keep holding down right, then draw the next rune(s). Once all runes for spell are done you can release right click.
5. when you have spells ready just press R to fire them
6. Press H to see the available spells (NOTE: that you must draw the spells as shown, to see how just hover over one of the rune symbols and it will show you how to draw them)
SpartaGuy 23 AGO 2021 a las 14:48 
wiat i figured it out. you didnt need to type that lol
PlantGang 24 AGO 2021 a las 17:53 
Is there a way to get rid of the water overlay when you go into water / use water spells?
OneUglyMonkey 24 AGO 2021 a las 18:43 
Publicado originalmente por Dr. Meme:
Is there a way to get rid of the water overlay when you go into water / use water spells?

Fire is great,
OneUglyMonkey 26 AGO 2021 a las 6:18 
Are spells able to have multiple effects, such as doing one thing to one group but another thing to a different group?
76561198942602588  [desarrollador] 28 AGO 2021 a las 11:43 
Publicado originalmente por OneUglyMonkey:
Is it possible to have a spell that throws a prop but we can set the prop to a custom one?
Yep it's possible

Publicado originalmente por OneUglyMonkey:
Are spells able to have multiple effects, such as doing one thing to one group but another thing to a different group?
Needs additions to the core code
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