Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla
 This topic has been pinned, so it's probably important
MrSoul  [developer] 21 Aug, 2021 @ 3:13pm
Horde Balance Suggestions/Wish Lists
So I play with the main version of my mod, because I love those unit mods, no disrespect for those who don't agree with the unit mods, but point being I will not be using this on my actual campaigns and may be blind therefore to certain glaring issues with armies.

Tried my best to translate over the challenge level of the original mod, but who knows until actually play a campaign right.

Anyways, this is the place to let me know an army is too powerful, too weak, has weird compositions or just to request your dream load outs(or even a single unit you think should be in a faction's lists).

I can be stubborn when it comes to changing my mods, but if you provide a logical argument as to why this change would be needed I'll probably comply. Screen shots of wacked load outs will help too.

This version of the mod is not "mine" like the other, so I want to leave an avenue for improvements in the same vein I do for myself with the main mod.


Note: If suspect something is a straight up bug though, please refer that to here!(link.) This is for balance talk
Last edited by MrSoul; 21 Aug, 2021 @ 3:28pm
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Showing 1-3 of 3 comments
Gladen 4 Feb, 2022 @ 11:10am 
Jeez, just how many armies here on legendary chaos difficulty?! It's a total overkill even for legendary. Where player should take so many armies just to have a chance against THESE freaking hordes consider supply lines penalty?! And there is also too many chaos armies spawn points and they're too close. For example, some skull takers spawns right on Albion leaving no time for preparing.

Right now it's literally unplayable - ridiculously strong chaos armies in enormous quantity, even ordertide with player have no chance against them. And when they're starting to crush player's cities - there is no money lieft to support player's armies, so what the point? Just ruining a game party with no point?

It is possible to make a light version of this mod and left for every new chaos fraction just one spawn point at the sea instead of current mess? Like 15-20 armies at the sea - one for each god and ok, like 3-5 armies for each in Norska lands and that's all.

And also beastmen hordes just don't needed here. It's better to spread them in Norska, or left for Acrhaon support like in Vanilla or...I don't know, put a very few armies in Lustria may be?
MrSoul  [developer] 28 Aug, 2022 @ 7:22pm 
this was never intended to played at legendary, and somewhere in here or the original it clearly state that is basically suicide. Sorry for late response and mod is reitred now, but I think fair to say more than enough warnings about how tough this gets.
Gladen 29 Aug, 2022 @ 9:51am 
Nevermind, I cleared almost all of these chaos armies with hawk raiders doomstacks for Sisters of Twilight. OP faction vs Overkill Invasion, seems pretty balanced. But on unprepared save file this is clearly suicide.
Last edited by Gladen; 29 Aug, 2022 @ 10:59am
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