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I think that the amount of building slots could be reduced while incresing the amount of jobs given by buildings. Another way to adress this 'issue' might be to add additional research/traditions that give more building slots.
I do personally have a preference to reduce building slots :P
i dont have much interest for the formables, so dont count your horses on that
Please nerf down the outpost buildings/mechanics, they are absolutely op.....
and please make the advanced star destroyer of the cis shipset the providence-dreadnaught version, it fits much better into the shipset....
thanks a lot :D
Or compatibility with it.
**It displays the order of related techs so we can understand where it leads.
on the other side its possible to show which techs the current tech will unlock, its just alot of work to implement it for the whole tree.
maybe we can find a satisfying solution in later versions. but atm its more important to fix the problems from swfr before thinking about that.
-It's weird to see Ecumenopolis planets uncolonized at start of game.
-UI stuff: The white/black/orange makes it a lot harder to see when a build or upgrade option is available or not. Also, colony designations are no longer shown next to the planet name in the Outliner,
-Is there a way to disable the "Galactic Community" formation?