Team Fortress 2
The Shrapnel Shredder
Sharpnel Shredder Stats Idea
+ 10% faster spin-up time
+ 10% more max ammo
- 10% slower speed
- 15% slower fire rate
= builds rage as it kills. When rage meter is full, press RMB to shoot a DUD missile.


The missile should have the power of a critical rocket, and requires 10 kills to fill rage completely.

Click here [tfweapons.appspot.com] to see a concept I made using an excellent online application for those who are filled with too much imagination.
Τελευταία επεξεργασία από Revas; 17 Μαϊ 2014, 5:15
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Εμφάνιση 1-15 από 171 σχόλια
I don't know what is that missle fever anyway. There is my ideas

-10% damage

+20% more max ammo

+10% faster fire rate

-15% slower move when you spinning the minigun

Build rage (Thats a good idea Recon) as it kills. When the rage-o-meter is full press RMB to shoot explosive bullets what takes 25% more dmg than the normal bullets
Much better. I also thought that launching the missile isnt a good idea, because...u know...I don't think he made the missile as a part of the bodygroup, so it would be impossible to make the missile actually detach from the minigun and...well...fly XD
Yes that would be very gooby
asian boy hamm (Αποκλεισμένος) 17 Μαϊ 2014, 23:15 
we don't need a missile . i has an idea c:
+25% damage done while under effects of any ubercharge
+25% ammo
+10% accuracy

-30% done while being healed
-healers take bleeding damage while you are fully over healed , bleeding does more damage over time
-20% slower firing speed

could help combat heavy-medic pairs
Τελευταία επεξεργασία από asian boy hamm; 17 Μαϊ 2014, 23:36
This is too bad for the Medic.If a heavy using this weapon nobody will heal him
asian boy hamm (Αποκλεισμένος) 17 Μαϊ 2014, 23:25 
Αναρτήθηκε αρχικά από o.W.n M4D D3M0M4N:
This is too bad for the Medic.If a heavy using this weapon nobody will heal him
i edited it
asian boy hamm (Αποκλεισμένος) 17 Μαϊ 2014, 23:29 
Αναρτήθηκε αρχικά από o.W.n M4D D3M0M4N:
What you edited?
bleed is only done while weapon is active
But this bleeding stuff is still bad :/
asian boy hamm (Αποκλεισμένος) 17 Μαϊ 2014, 23:35 
Αναρτήθηκε αρχικά από o.W.n M4D D3M0M4N:
But this bleeding stuff is still bad :/
well it's a punishment for the bastard's who just heal heavies
Bleeding is OP and unrealistic, and it has nothing to do with a DUD missile XD
Well if valve put this bleeding stuff tho minigun it will be an old short recurcuit(Aka nobody will use it)
asian boy hamm (Αποκλεισμένος) 17 Μαϊ 2014, 23:38 
Αναρτήθηκε αρχικά από Recon_GTλ:
Bleeding is OP and unrealistic, and it has nothing to do with a DUD missile XD
yes but SHRAPNEL SHREDDER kinda relates to bleeding and also, OP? pls explain
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