Kenshi
Dwarven Weapons
 This topic has been pinned, so it's probably important
tradi  [developer] 12 Apr, 2022 @ 2:13am
[BIG SPOILERS] Mod Overview, kind of
Why is this a thing?
  • Help players out that are stuck or questioning if they are doing something wrong
  • Other mod makers might find this useful for fixing compatibility issues
  • Overview for myself :)

What this does include:
  • Town names & locations, their unique characters and if character can be recruited
  • Research and where to find it

What this does not include:
  • Unique weapons, their locations and how to get them
  • Item locations, for maps, notes & books




Table 1: New Town names & locations, their unique characters and if the character can be recruited. Also includes unique characters that were added in base game locations.

Town location and unique character information are formatted as spoilers inside the table


Towns
Location
Unique NPCs (* = recruitable)
Mod Town
Amarok's Lair
Dreg
Amarok, Amaguq
Yes
Dwarven Blacksmith
Spine Canyon
Furoba*, Furobil*
Yes
Dwarven Brewery
The Hook
The Brewmaster
Yes
Dwarven Brewery - Bar
The Hook
Regular dwarven recruits
Yes
Howler Crab Nest
Stormgap Coast
Mega Howler Crab
Yes
Lordael's Hunting Camp
Dreg
Lordael*
Yes
Telchor's Hideout
Northern Ashlands
Telchor*
Yes
Therkhum's Settlement
Stormgap Coast
Therkhum*
Yes
Vraccas's Lab
The Iron Trail
Vraccas, Vraccas's Slave, Weakened Vraccas
Yes
Admag
Stenn Desert
Shek Hunter
Base Game
Smuggler's Bar
Shem
Smuggler*
Base Game





Table 2: A table with available research and where to find it:



Research
Location
Enables
Dwarven Weapons
Available in most shops that sell other common weapon blueprints
Weapon research: (Dwarven) Axe, Maul, Gladius, Spear, Warhammer, Sickle Sword
Dwarven Stout Brewing
Dwarven Brewery (in The Hook)
Building research: 10 buildings in total (Farms, Storages and Crafting stations)


Last edited by tradi; 3 Mar, 2024 @ 10:27am