Barotrauma

Barotrauma

SIN Beacon Stations [New Update!]
 This topic has been pinned, so it's probably important
Suportik  [developer] 20 Sep, 2021 @ 9:09am
BUGS HERE IF YOU FIND ANY
Thanks :-)
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Trixlight 11 Mar, 2023 @ 9:03am 
Hi! :rbrb1:
  • Floating wire here https://i.vgy.me/skqxcB.png
  • You can't interact with this bunk https://i.vgy.me/ne0OPS.png Strange, I checked again, and the bed is usable. I guess the problem was on my side. Nope, it's broken. This line was missing https://i.vgy.me/IpUn1h.png Fixed by pressing "Reset to prefab" button. It's not on the other beds either, but it's the only one that can't be interacted with. Magic.
  • The sprite depth should be adjusted for these plants https://i.vgy.me/s2xAQX.png
  • These 2 Hulls and Gaps need to be removed or they flood the station with water https://i.vgy.me/z986dh.png To be honest, this whole station seems hastily made and empty compared to your other beacons. Maybe it's just too big? I guess this is also due to the fact that developers are constantly changing textures.
As a note for all stations:
  • This looks weird https://i.vgy.me/tfxrTk.png
  • There are no Spawnpoints. Thus, all stations are "safe" and there are no enemies. Perhaps this is done on purpose, but I would like some variety.
  • I recommend locking all wires going to components that are hidden behind walls, because at 100% difficulty almost all wires are cut, and repairs... unpleasant.
  • Some cabinets are manually filled with items and auto-fill turned off, which means too much loot at the start of the game, but also modded items can't be found inside. I wish you could use "beacon..." tags with auto-filling instead, or "abandoned..." like you did for other cabinets. Although I'm not sure if "abandoned..." tag works on the beacon stations?
  • The Abyss Suit can be picked up at one of the stations 10 minutes after the start of the game. I definitely wouldn't call it "Balanced with items", some stations have way too much loot, imho.

Good beacon stations overall! :rbrb2:
Last edited by Trixlight; 11 Mar, 2023 @ 10:54pm
Suportik  [developer] 11 Mar, 2023 @ 10:46am 
*To be honest, this whole station seems hastily made and empty compared to your other beacons.*
The hydroponics are a bit empty slightly, they have alot of detail in small rooms and i do not want to add more items for performance. Though i will have a look.

Spawnpoints, they were not used because back in the day they were completely useless in beacons, i remember i had a talk about it hoping that will change since i could not spawn enemies inside beacons.

Also i fixed some of the loot because i could not manage to make the loot not so big back in the day so i had to do it manually so utility suits etc would not spawn inside.

Very clean bug info i will have a look :)
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