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[00:23:29]: [string "../mods/workshop-2609004497/scripts/combato..."]:145: attempt to call global 'WeaponEffects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:145 in (field) onattack (Lua) <144-146>
inst = 100038 - razor(LIMBO) (valid:true)
attacker = 108321 - woodie (valid:true)
target = 116290 - leif (valid:true)
scripts/components/weapon.lua:93 in (method) OnAttack (Lua) <91-104>
self =
inst = 100038 - razor(LIMBO) (valid:true)
attackwearmultipliers = table: 43B47D88
onattack = function - ../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:144
_ = table: 43B47CE8
damage = 17
attacker = 108321 - woodie (valid:true)
target = 116290 - leif (valid:true)
projectile = nil
scripts/components/combat.lua:928 in (method) DoAttack (Lua) <859-946>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:61
defaultdamage = 10
lasttargetGUID = 116290
forcefacing = true
ignorehitrange = false
inst = 108321 - woodie (valid:true)
laststartattacktime = 192.40001003444
hitrange = 2
lastwasattackedbytargettime = 191.23334330693
lastdoattacktime = 185.63334301487
lastwasattackedtime = 191.23334330693
keeptargettimeout = 0
nextbattlecrytime = 199.49322916453
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 2D5A7480
externaldamagemultipliers = table: 2D5A72F0
lastattacker = 116290 - leif (valid:true)
GetBattleCryString = function - scripts/prefabs/player_common.lua:72
losetargetcallback = function - scripts/components/combat.lua:296
battlecryenabled = true
_ = table: 2D5A7250
targ = 116290 - leif (valid:true)
weapon = 100038 - razor(LIMBO) (valid:true)
projectile = nil
stimuli = nil
instancemult = nil
reflected_dmg = 0
reflect_list = table: 39E0AE78
scripts/actions.lua:1224 in (field) fn (Lua) <1207-1226>
act = Attack 116290 - leif (valid:true)
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 10162768
doer = 108321 - woodie (valid:true)
onfail = table: 100A0380
doerownsobject = false
rotation = 0
onsuccess = table: 100A1370
options = table: 100A0920
target = 116290 - leif (valid:true)
scripts/entityscript.lua:1369 in (method) PerformBufferedAction (Lua) <1356-1379>
self (valid:true) =
DynamicShadow = DynamicShadow (2BB52A80)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:197
SetCameraDistance = function - scripts/prefabs/player_common.lua:1143
ScreenFlash = function - scripts/prefabs/player_common.lua:1205
skeleton_prefab = skeleton_player
player_classified = 108322 - player_classified (valid:true)
playercolour = table: 2D5B4F78
_SetGhostMode = function - scripts/prefabs/player_common.lua:686
IsOverheating = function - scripts/prefabs/player_common.lua:167
Light = Light (2BB529A0)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:774
IsBeaverStarving = function - scripts/prefabs/woodie.lua:451
pendingtasks = table: 39AC8B30
ShowHUD = function - scripts/prefabs/player_common.lua:1131
sg = sg="wilson", state="swordattack", time=0.20, tags = "attack,abouttoattack,notalking,autopredict,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1121
ApplyScale = function - scripts/prefabs/player_common.lua:1220
CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:880
SetGhostMode = function - scripts/prefabs/woodie.lua:406
ShowActions = function - scripts/prefabs/player_common.lua:1125
HUD = HUD
OnWakeUp = function - scripts/prefabs/player_common.lua:994
Transform = Transform (2BB52880)
actionreplica = table: 39AC86A8
event_listening = table: 39AC8CE8
actioncomponents
[00:23:29]: [string "../mods/workshop-2609004497/scripts/combato..."]:145: attempt to call global 'WeaponEffects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:145 in (field) onattack (Lua) <144-146>
scripts/components/weapon.lua:93 in (method) OnAttack (Lua) <91-104>
scripts/components/combat.lua:928 in (method) DoAttack (Lua) <859-946>
scripts/actions.lua:1224 in (field) fn (Lua) <1207-1226>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1369 in (method) PerformBufferedAction (Lua) <1356-1379>
../mods/workshop-2609004497/scripts/stategraphs_combat_misc.lua:103 in (field) fn (Lua) <102-105>
scripts/stategraph.lua:572 in (method) UpdateState (Lua) <540-584>
scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
scripts/update.lua:239 in () ? (Lua) <170-249>
If some issues still come up, just let me know what other mods you were using or test a server with only my mod and one of your other mods to narrow down which mod might be interfering.
[00:04:22]: [workshop-2189004162 (Insight)]: A crash has occured.
[00:04:22]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:04:22]: [workshop-2189004162 (Insight)]: Text: [string "scripts/stategraph.lua"]:466: stack overflow
LUA ERROR stack traceback:
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>