Don't Starve Together

Don't Starve Together

The Combat Overhaul: Reimagined
 This topic has been pinned, so it's probably important
JustResort  [developer] 22 Sep, 2021 @ 5:56pm
Place Bugs Here
It's what you expect. I'll try to fix whatever issues you find with the mod.
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Showing 1-15 of 15 comments
Diêu Băng 25 Sep, 2021 @ 10:38pm 
When I use razor to attack treeguard, the game crash, testing in non-cave world

[00:23:29]: [string "../mods/workshop-2609004497/scripts/combato..."]:145: attempt to call global 'WeaponEffects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:145 in (field) onattack (Lua) <144-146>
inst = 100038 - razor(LIMBO) (valid:true)
attacker = 108321 - woodie (valid:true)
target = 116290 - leif (valid:true)
scripts/components/weapon.lua:93 in (method) OnAttack (Lua) <91-104>
self =
inst = 100038 - razor(LIMBO) (valid:true)
attackwearmultipliers = table: 43B47D88
onattack = function - ../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:144
_ = table: 43B47CE8
damage = 17
attacker = 108321 - woodie (valid:true)
target = 116290 - leif (valid:true)
projectile = nil
scripts/components/combat.lua:928 in (method) DoAttack (Lua) <859-946>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:61
defaultdamage = 10
lasttargetGUID = 116290
forcefacing = true
ignorehitrange = false
inst = 108321 - woodie (valid:true)
laststartattacktime = 192.40001003444
hitrange = 2
lastwasattackedbytargettime = 191.23334330693
lastdoattacktime = 185.63334301487
lastwasattackedtime = 191.23334330693
keeptargettimeout = 0
nextbattlecrytime = 199.49322916453
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 2D5A7480
externaldamagemultipliers = table: 2D5A72F0
lastattacker = 116290 - leif (valid:true)
GetBattleCryString = function - scripts/prefabs/player_common.lua:72
losetargetcallback = function - scripts/components/combat.lua:296
battlecryenabled = true
_ = table: 2D5A7250
targ = 116290 - leif (valid:true)
weapon = 100038 - razor(LIMBO) (valid:true)
projectile = nil
stimuli = nil
instancemult = nil
reflected_dmg = 0
reflect_list = table: 39E0AE78
scripts/actions.lua:1224 in (field) fn (Lua) <1207-1226>
act = Attack 116290 - leif (valid:true)
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
self (valid:true) =
action = table: 10162768
doer = 108321 - woodie (valid:true)
onfail = table: 100A0380
doerownsobject = false
rotation = 0
onsuccess = table: 100A1370
options = table: 100A0920
target = 116290 - leif (valid:true)
scripts/entityscript.lua:1369 in (method) PerformBufferedAction (Lua) <1356-1379>
self (valid:true) =
DynamicShadow = DynamicShadow (2BB52A80)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:197
SetCameraDistance = function - scripts/prefabs/player_common.lua:1143
ScreenFlash = function - scripts/prefabs/player_common.lua:1205
skeleton_prefab = skeleton_player
player_classified = 108322 - player_classified (valid:true)
playercolour = table: 2D5B4F78
_SetGhostMode = function - scripts/prefabs/player_common.lua:686
IsOverheating = function - scripts/prefabs/player_common.lua:167
Light = Light (2BB529A0)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:774
IsBeaverStarving = function - scripts/prefabs/woodie.lua:451
pendingtasks = table: 39AC8B30
ShowHUD = function - scripts/prefabs/player_common.lua:1131
sg = sg="wilson", state="swordattack", time=0.20, tags = "attack,abouttoattack,notalking,autopredict,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1121
ApplyScale = function - scripts/prefabs/player_common.lua:1220
CustomSetShadowForSkinMode = function - scripts/prefabs/woodie.lua:880
SetGhostMode = function - scripts/prefabs/woodie.lua:406
ShowActions = function - scripts/prefabs/player_common.lua:1125
HUD = HUD
OnWakeUp = function - scripts/prefabs/player_common.lua:994
Transform = Transform (2BB52880)
actionreplica = table: 39AC86A8
event_listening = table: 39AC8CE8
actioncomponents
[00:23:29]: [string "../mods/workshop-2609004497/scripts/combato..."]:145: attempt to call global 'WeaponEffects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2609004497/scripts/combatoverhaul_newweapons.lua:145 in (field) onattack (Lua) <144-146>
scripts/components/weapon.lua:93 in (method) OnAttack (Lua) <91-104>
scripts/components/combat.lua:928 in (method) DoAttack (Lua) <859-946>
scripts/actions.lua:1224 in (field) fn (Lua) <1207-1226>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1369 in (method) PerformBufferedAction (Lua) <1356-1379>
../mods/workshop-2609004497/scripts/stategraphs_combat_misc.lua:103 in (field) fn (Lua) <102-105>
scripts/stategraph.lua:572 in (method) UpdateState (Lua) <540-584>
scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
scripts/update.lua:239 in () ? (Lua) <170-249>
Last edited by Diêu Băng; 25 Sep, 2021 @ 10:39pm
JustResort  [developer] 26 Sep, 2021 @ 12:23am 
The crash happened because I forgot to add the function "WeaponEffects" to the file "combatoverhaul_newweapons." The function is supposed to apply my special weapon and sound effects for attacking, but I didn't transfer it to the file when I was organizing the code. It should be fixed now.
Pó Royal 28 Sep, 2021 @ 6:19am 
razor is broken, trying to harvest anything results in a error screen. Also it's impossible to shave a beefalo with it (character freezes). i'm using uncompomising, but i don't think it's a conflit issue.
JustResort  [developer] 28 Sep, 2021 @ 4:17pm 
I've updated the code for the razor, so it doesn't interfere with all picking actions anymore. I'm not sure if the fix is effective since testing doesn't show any issues before and after the code change. As for shaving, I haven't had the issue occur through testing.

If some issues still come up, just let me know what other mods you were using or test a server with only my mod and one of your other mods to narrow down which mod might be interfering.
Pó Royal 30 Sep, 2021 @ 9:19am 
This was the razor crash log:

[00:04:22]: [workshop-2189004162 (Insight)]: A crash has occured.
[00:04:22]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:04:22]: [workshop-2189004162 (Insight)]: Text: [string "scripts/stategraph.lua"]:466: stack overflow
LUA ERROR stack traceback:
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
scripts/stategraph.lua:466 in (method) GoToState (Lua) <456-515>
../mods/workshop-2609004497/scripts/stategraphs_combat_concept.lua:144 in (field) onexit (Lua) <142-145>
Pó Royal 30 Sep, 2021 @ 9:23am 
isn't crashing anymore after the reinstall, but if you want to take a look, there it is.
JustResort  [developer] 30 Sep, 2021 @ 2:04pm 
Turns out there was an issue with the razor harvesting stategraph. The client version had a "GoToState" command in the "onexit" section which causes a stack overflow. I've already patched that up.
Shimo 19 Nov, 2021 @ 10:14pm 
It seems that the modification of the Wand of Ice and Fire did not work?
JustResort  [developer] 19 Nov, 2021 @ 11:07pm 
After testing both staffs, I can't seem to find a problem. I'll send out a hotfix to see if it works for you then.
Shimo 19 Nov, 2021 @ 11:32pm 
Thank you! Your hotfixes are working, they now do normal damage and have 75 uses!
Wel 22 Nov, 2021 @ 12:23am 
Hi, there is a bug when the woodie throws lucy, even when she returns to woodie hands she keeps screaming forever where she was used(like when she is abandoned in the ground), and this can happen multiple times at once
ICECOLDWRXST 17 Feb, 2022 @ 3:02pm 
I cant seem to shave beefalo with the razor, I just equip it and stand there I dont understand why
JustResort  [developer] 17 Feb, 2022 @ 4:10pm 
That's a bug that I've been trying to fix for a long time. It's difficult to find the solution because I never seem to experience it. There is a chance that it happens because of the slightest input. Trying to shave beefalo requires you to let the game make your character run up to the beef without doing anything in the meantime. You might need to try again if your character still doesn't do anything after reaching the beefalo. If that still doesn't work, then the last thing you could do is turn off the razor configuration to revert it back to its original self and turn it back on after you're done shaving the beefalo. It's a bit tedious, but it's probably the only solution for now.
djvirus 15 May, 2022 @ 4:58pm 
game crash when craft or spawn razor
FoxxoChan 16 Jul, 2022 @ 1:44am 
Attack speed is broken when holding down f or control f, please fix, this is my favorite mod ;w;
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