Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
1. This is outside the theme of the mod; there are no faces on the other hides. Something more subtle might look better.
2. That's quite creepy, and might be just the thing to fit an evil cannibal playthrough.
But yeah, I am of the mind to agree - it might be best to split it off into it's own thing :D
https://www.sideshow.com/storage/product-images/905430/book-of-the-dead-necronomicon_evil-dead-ii_silo.png
Something like that. That way you have a face but it doesn't throw off the jive of the rest of the textures. Just my thoughts on the matter.
Maybe have two textures, with two recipes, faceless recipes = 90% butchering efficiency?
Or a headless, spread eagle skin?
All I was saying is, there's an assumed brutality when butchering animals with cute faces. Not sure if a pawn comfortable with animal butchery would only be turned off by human butchery because it has a face on it. Or put another way, I don't think an existence of a face could make or break someone IRL recognizing human skin.
But, an evil cannibal playthrough theoretically isn't spending a lot of effort skinning deer, so the brutality is no longer assumed.
If that doesn't work, a menu toggle would be the best bet :')