RimWorld
Medieval Overhaul: Leather Patches
 Тази тема е прикачена, така че сигурно е важна
Bug Reports
I will try to fix any bugs you find, posted here - hugslib log is nice, but not necessary - if you can describe a bug in way such as "hide graphics won't show up", that'll work too :D
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Just submitted a detailed report on the base Medieval Overhaul mod. Seems like the errors I were getting might not have been from your mod to begin with. This is the error report I submitted. Going to wait for a response and/or possible resolution first before re-adding your mod back into my list.
oh yeah, there are a couple of bugs I've squashed in the new update - give it a try when it drops and see if your problems are fixed :)
A bearskin is obtained from a rhinoceros.
WTF? :steamhappy:
I'll look into fixing that rq
huh, another vanilla animal with issues - my patches don't touch those at all
I imagine my new "de-generalised" leathers mod will fix these (and more!)

But yeah, I'll let ya know when it drops - for now, working really hard to release my Halloween mod by this sunday
Първоначално публикувано от Lavakookie:
I imagine my new "de-generalised" leathers mod will fix these (and more!)

But yeah, I'll let ya know when it drops - for now, working really hard to release my Halloween mod by this sunday

Will this be something that can be added mid game? Seems to be quite a few animals that give wrong hide or even meat at times, have not checked all. Having some other errors too but thinking its vae+medieval overhaul related
yep! should be fine to add midgame - it won't correct hides that have already dropped but will fix any new ones to be the new ones instead
So the way it'd work is any animal killed and butchered after the mod is installed will have new hides 😊 hope that answers your question!

Won't be working on it until I fully finish up my Halloween mod - should be dropping the Haloween mod this weekend (my time) - so should be sooner, than later! :cozyspaceengineersc:
Последно редактиран от Lavakookie; 22 окт. 2021 в 4:27
Awesome! Thank you so much for your work ^^

So I am guessing I would still need to find what would be causing some animals to drop some other animals meat? Since it aint always just purely the hide that is wrong?
Hey, found a bug with Vanilla Animals Expanded Caves's tiny salamander hide. The texture isn't showing. I think this is because you put "/ScaleTiny" two times in the texPath's def.
Hey! I think this mod is duplicating the same patch in different XML files. I don't think that it actually break something, but generates some nasty errors on start up.

Here are the logs: https://pastebin.com/Q7FXsm6y

The specific errors are related to:

AEXP_Tiger, AEXP_Seal

I think the patches are duplicated in they own Vanilla Expanded Folder (Tropical Rainforest and Ice Sheet), and in the MorrowRim Folder.
Първоначално публикувано от VANDAR:
Hey, found a bug with Vanilla Animals Expanded Caves's tiny salamander hide. The texture isn't showing. I think this is because you put "/ScaleTiny" two times in the texPath's def.

Same goes for the wasteland squirrel hide in Regrowth: Mutated Animals.
Theres a double "Resources\HideTiny\HideTiny\"
so i have been having a massive issue during raids where any raider that spawned would spam meleeAttack and Goto jobs causing massive lag. i have narrowed it down to either this mod, the processor framework or the leather patch mod. i will post this on the other 2 mod pages aswell just incase. the issue is something like '10 jobs started in 10 ticks'
here is the full log and the particular string is at the bottom
https://gist.github.com/e5776af3488f76acdd9c821bf113a773
Hey all, I'll try to work on as many of these errors as possible this morning - thanks for letting me know! (really sorry I've been away for so long)
Последно редактиран от Lavakookie; 6 май 2022 в 19:04
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