Arma 3
Animated Recoil coefficient changer
Compiling optimisation of your code.
I like your mod sir it works however.. there's something not right here with the compiling "code" I don't need to take a look at it to know this, after some testing with just CBA_A3 and the mod it takes 1 minute 20 seconds to load to main menu, without the mod my game loads up ready to go in my main menu in 35 seconds.... yes and that's with 30+ other mods & DLC I'm not joking, Tried switching between stable and profiling branch made no difference.I just ran a test with vanilla version of game no DLC just CBA and your mod 1 minute 15 seconds I know this may sound stupid to you but you need to compile your coding better. If it's making start up times slow, what else is it making slow.I think we all know the answer to that. can you look into this please.
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目前顯示第 1-15 則留言,共 16
0-0  [開發人員] 3 月 24 日 上午 9:15 
引用自 Nullified
I like your mod sir it works however.. there's something not right here with the compiling "code" I don't need to take a look at it to know this, after some testing with just CBA_A3 and the mod it takes 1 minute 20 seconds to load to main menu, without the mod my game loads up ready to go in my main menu in 35 seconds.... yes and that's with 30+ other mods & DLC I'm not joking, Tried switching between stable and profiling branch made no difference.I just ran a test with vanilla version of game no DLC just CBA and your mod 1 minute 15 seconds I know this may sound stupid to you but you need to compile your coding better. If it's making start up times slow, what else is it making slow.I think we all know the answer to that. can you look into this please.

There are 551 animation files in the mod.
2309 animations are specified in the config.
What can be optimized here and what does the code have to do with it?))) The code is compiled when loading the mission, not when loading the game))
White Fisher 4 月 10 日 下午 4:34 
引用自 0-0
引用自 Nullified
I like your mod sir it works however.. there's something not right here with the compiling "code" I don't need to take a look at it to know this, after some testing with just CBA_A3 and the mod it takes 1 minute 20 seconds to load to main menu, without the mod my game loads up ready to go in my main menu in 35 seconds.... yes and that's with 30+ other mods & DLC I'm not joking, Tried switching between stable and profiling branch made no difference.I just ran a test with vanilla version of game no DLC just CBA and your mod 1 minute 15 seconds I know this may sound stupid to you but you need to compile your coding better. If it's making start up times slow, what else is it making slow.I think we all know the answer to that. can you look into this please.

There are 551 animation files in the mod.
2309 animations are specified in the config.
What can be optimized here and what does the code have to do with it?))) The code is compiled when loading the mission, not when loading the game))

I've run into the same issue — the game takes unusually long to load into the main menu when using the Animated Recoil Coefficient Changer mod, especially when combined with other mods. Sometimes it takes like 2–4 minutes just to get to the menu. Just wondering, is there any fix planned for this in the future?
0-0  [開發人員] 4 月 10 日 下午 5:34 
引用自 OAK
引用自 0-0

There are 551 animation files in the mod.
2309 animations are specified in the config.
What can be optimized here and what does the code have to do with it?))) The code is compiled when loading the mission, not when loading the game))

I've run into the same issue — the game takes unusually long to load into the main menu when using the Animated Recoil Coefficient Changer mod, especially when combined with other mods. Sometimes it takes like 2–4 minutes just to get to the menu. Just wondering, is there any fix planned for this in the future?

Do you even read what I write?))
White Fisher 4 月 10 日 下午 5:53 
引用自 0-0
引用自 OAK

I've run into the same issue — the game takes unusually long to load into the main menu when using the Animated Recoil Coefficient Changer mod, especially when combined with other mods. Sometimes it takes like 2–4 minutes just to get to the menu. Just wondering, is there any fix planned for this in the future?

Do you even read what I write?))

no
0-0  [開發人員] 4 月 10 日 下午 5:55 
引用自 OAK
引用自 0-0

Do you even read what I write?))

no

That's what I understood))
Nullified 4 月 11 日 上午 4:07 
You seem to believe it isnt down to poorly written code. when it is.
0-0  [開發人員] 4 月 11 日 上午 4:11 
引用自 Nullified
You seem to believe it isnt down to poorly written code. when it is.

Do you understand that the code (scripts) start working after the game is launched?))))
Nullified 4 月 11 日 上午 5:24 
Do you understand when you press play the game begins loading addons, addons are the mods, mods have complied scripts, your script is causing a slow down somewhere you need to look into it. waiting 2 to 4 mins to get to main menu is crazy when you only have your mod loaded.
0-0  [開發人員] 4 月 11 日 上午 5:41 
引用自 Nullified
Do you understand when you press play the game begins loading addons, addons are the mods, mods have complied scripts, your script is causing a slow down somewhere you need to look into it. waiting 2 to 4 mins to get to main menu is crazy when you only have your mod loaded.

Remove scripts from my mod and look at the loading speed))))
White Fisher 4 月 11 日 上午 6:19 
引用自 0-0
引用自 Nullified
Do you understand when you press play the game begins loading addons, addons are the mods, mods have complied scripts, your script is causing a slow down somewhere you need to look into it. waiting 2 to 4 mins to get to main menu is crazy when you only have your mod loaded.

Remove scripts from my mod and look at the loading speed))))

I removed your mod and the game actually got faster
0-0  [開發人員] 4 月 11 日 上午 6:29 
引用自 OAK
引用自 0-0

Remove scripts from my mod and look at the loading speed))))

I removed your mod and the game actually got faster

Naturally)))
White Fisher 4 月 11 日 上午 7:04 
引用自 0-0
引用自 OAK

I removed your mod and the game actually got faster

Naturally)))

Will there be an optimizing in the future?
0-0  [開發人員] 4 月 11 日 上午 7:43 
引用自 OAK
引用自 0-0

Naturally)))

Will there be an optimizing in the future?

No, this will not happen))
White Fisher 4 月 11 日 上午 7:45 
ah sad
Nullified 4 月 11 日 上午 11:37 
So why when I bring it to your attention you had an attitude? you could have simply replied with yes Im aware of this but I will not be optimising this mod in future....
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