Stellaris

Stellaris

Original Origins, Traits, and Civics
RegiZero  [developer] 12 Oct, 2021 @ 9:30am
Adjustments and ideas that should be considered
If you have an idea to add something new or to make some adjustments/balance, comment below and it will be considered.
< >
Showing 1-6 of 6 comments
Jimmy.Firecracker 10 May, 2022 @ 9:27am 
Hi, i love this mod but i recently tried contained and found it to be more frustrating than helpful. The stations are a bit hard to manage, and at one point i turned them all into ion cannons without thinking and instantly went into a 2k energy defficience. I then had to manually go remove the majority of them system by system. If there was maybe a way to manage how many platforms get auto built (from the starbase or from an edict) or a way to shut them down for economic sake maybe that could help? Also if a platform got destroyed it seems to disappear permanently, so if there was a way to tell the station to rebuild the platforms that could be cool too. Other than that I love this mod and appreciate your work on it very much. Thank you for posting it, its been a lot of fun with friends so far.
RegiZero  [developer] 10 May, 2022 @ 10:26am 
Originally posted by Jimmy.Firecracker:
Hi, i love this mod but i recently tried contained and found it to be more frustrating than helpful. The stations are a bit hard to manage, and at one point i turned them all into ion cannons without thinking and instantly went into a 2k energy defficience. I then had to manually go remove the majority of them system by system. If there was maybe a way to manage how many platforms get auto built (from the starbase or from an edict) or a way to shut them down for economic sake maybe that could help? Also if a platform got destroyed it seems to disappear permanently, so if there was a way to tell the station to rebuild the platforms that could be cool too. Other than that I love this mod and appreciate your work on it very much. Thank you for posting it, its been a lot of fun with friends so far.

@Jimmy.Firecracker Cool, glad to hear you like it! I have recently updated contained actually to be more smooth and better in gameplay but neglected to test it XP. There should not be any upkeep and they upgrade automatically every year but I didn't mention that anywhere, mb. The reason it's not working properly and funky is because I just noticed a typo so will update now and you should be able to use it no problem; it will fix itself. Let me know if something isn't quite right and thanks for the report.
Jinx 16 Jul, 2022 @ 1:59pm 
Hey, I just came across your mod and decided to give it a shot. I didn't expect to like it as much as I do. :)

There is just one thing. The civics are really cool and original but they feel like origins and on top of that seem rather powerful. I think it would make sense to make them cost two civic points to spend instead of just one. That way they could comfortably nestle into a superior category of civics without making vanilla civics weak or even obsolete. It would be like picking a fanatic ethic instead of a normal one! Your civics would become even more unique, special and valuable as they clearly aim to be.

Think about it. :)
RegiZero  [developer] 16 Jul, 2022 @ 2:53pm 
Originally posted by Jinx:
Hey, I just came across your mod and decided to give it a shot. I didn't expect to like it as much as I do. :)

There is just one thing. The civics are really cool and original but they feel like origins and on top of that seem rather powerful. I think it would make sense to make them cost two civic points to spend instead of just one. That way they could comfortably nestle into a superior category of civics without making vanilla civics weak or even obsolete. It would be like picking a fanatic ethic instead of a normal one! Your civics would become even more unique, special and valuable as they clearly aim to be.

Think about it. :)

@Jinx Ohh Jinx, how I hate you in league lol XD. Just kidding, I don't mind her. Anyway, you might have a point tbh. They are not strong/impactful enough but to count as 2 civic points might be a good solution. I'll change it to cost 2 points in the next update, adding more origins and possibly more. Thanks!
fireblast768 13 Aug, 2022 @ 1:22pm 
hello there i like the traits and i my self love the contained trait but i got to the point where it is allowing me to get the auto upgrade to egnamic fortress but theres no egnagmet fortress desines you can use so when you finaly research it i was able to useing a combination of mods and alot of sinece nexices all the defences vanish is this a bug or are you not realy suppose to waste your time researching that one yet?
Last edited by fireblast768; 13 Aug, 2022 @ 1:23pm
RegiZero  [developer] 13 Aug, 2022 @ 1:57pm 
Originally posted by fireblast768:
hello there i like the traits and i my self love the contained trait but i got to the point where it is allowing me to get the auto upgrade to egnamic fortress but theres no egnagmet fortress desines you can use so when you finaly research it i was able to useing a combination of mods and alot of sinece nexices all the defences vanish is this a bug or are you not realy suppose to waste your time researching that one yet?

@fireblast768 Yea that requires a mod to actually work but it seems like I didn't hide it if you don't have the mod, my bad. So yes, it is a bug and I'll fix it as soon as I can (probably in a week) but for now just don't research it XD.
< >
Showing 1-6 of 6 comments
Per page: 1530 50