Stellaris

Stellaris

Original Origins, Traits, and Civics
RegiZero  [developer] 12 Oct, 2021 @ 9:30am
Bug Reports
Any bugs or incompatibilities can be reported here and they will be addressed as soon as possible :).
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Showing 1-12 of 12 comments
Moglin 14 Mar, 2022 @ 4:03pm 
Ancient Seekers; if you find the keys first, and then do the 180 day research the "Activating the Ruins" situation says there are 0/3 keys.
RegiZero  [developer] 14 Mar, 2022 @ 5:35pm 
Originally posted by Moglin:
Ancient Seekers; if you find the keys first, and then do the 180 day research the "Activating the Ruins" situation says there are 0/3 keys.

@Moglin Hmm ok, will check that out thanks!
Moglin 14 Mar, 2022 @ 5:36pm 
Cheers ^^

Dunno if you can throw me a console command to skip the stage or something? Was having quite a fun run and now I'm stuck :lunar2019laughingpig:
RegiZero  [developer] 15 Mar, 2022 @ 4:41am 
Originally posted by Moglin:
Cheers ^^

Dunno if you can throw me a console command to skip the stage or something? Was having quite a fun run and now I'm stuck :lunar2019laughingpig:

@Moglin I can't just tell you the secrets of the way XD; but alright, the situation might say there but you should progress on as normal if you type in: "event ancient_seekers.3" and make sure you have a planet selected.
Moglin 15 Mar, 2022 @ 4:20pm 
Originally posted by RegiZero:

@Moglin I can't just tell you the secrets of the way XD; but alright, the situation might say there but you should progress on as normal if you type in: "event ancient_seekers.3" and make sure you have a planet selected.

Cheers :steamthumbsup:
Zangi 28 May, 2022 @ 4:36pm 
Contained: Over multiple systems, the amount of stations has multiplied over 30 each. It really adds up on upkeep despite being so cheap.
BMK2 2 Mar, 2023 @ 10:35pm 
Absolute Zero decision to stabilize your star didn't pop up until the planet had already disappeared.
RegiZero  [developer] 3 Mar, 2023 @ 11:50am 
Originally posted by BattlemanMK2:
Absolute Zero decision to stabilize your star didn't pop up until the planet had already disappeared.

@BattlemanMK2 Alright, I'll be reworking it anyway soon. Planned on doing it ages ago but not enough time as usual. Although I am close to finally getting to it ;)
Thanks for the feedback!
Akashugo 6 Sep, 2023 @ 7:12am 
Originally posted by RegiZero:
Originally posted by BattlemanMK2:
Absolute Zero decision to stabilize your star didn't pop up until the planet had already disappeared.

@BattlemanMK2 Alright, I'll be reworking it anyway soon. Planned on doing it ages ago but not enough time as usual. Although I am close to finally getting to it ;)
Thanks for the feedback!

Any commmand to "spawn" the absolute Zero popup/situation?
RegiZero  [developer] 9 Sep, 2023 @ 4:42am 
Originally posted by 赤守護:
Originally posted by RegiZero:

@BattlemanMK2 Alright, I'll be reworking it anyway soon. Planned on doing it ages ago but not enough time as usual. Although I am close to finally getting to it ;)
Thanks for the feedback!

Any commmand to "spawn" the absolute Zero popup/situation?

@赤守護 You can this if it doesn't pop up at game start (idk if the origin still works tho): event absolute_zero.1
Aldran 10 Feb @ 7:38pm 
For some reason the defence station uses an auto-generated design, instead of my custom built one, when it is upgraded using the auto-build research.
RegiZero  [developer] 11 Feb @ 7:29am 
Originally posted by Aldran:
For some reason the defence station uses an auto-generated design, instead of my custom built one, when it is upgraded using the auto-build research.

@Aldran This might be because I have updated recently and this was primarily relating to contained. Each research now unlocks a policy that enables you to switch between the defence station classes at will. This is mostly due to the fact that they have some upkeep, although greatly reduced. If one cannot sustain some class, it can be downgraded to lower this upkeep even more.
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