Noita
Magicka
McWizard 19 Oct, 2021 @ 10:46pm
Bugs + Suggestions
This is mainly to prevent congestion in the main comments section and to share some points to improve usability. Also as a disclaimer, I haven't played the original Magicka, only Magicka 2 so I only know how the mechanics worked in that game plus some stuff from the wiki.

Bugs/Issues:
  • Shields seem bugged, being treated as electricity for attacks, with shields only applying to rock projectiles while turning practically everything else into lightning.
  • The selection wheel renders behind materials and the fog of war, making it difficult to use while moving or in confined spaces.
  • The colours and layout of the wheel is confusing as the colours don't match the symbols of the elements. Also it would be more intuitive for elements that cancel each other out to be on the opposite sides of the wheel.
  • The left click for element selection / right click to use spell or add element orb is confusing as left click is normally the use wand key in Noita. Being able to swap this in a config would be nice QoL.
  • The item can be confusing as a wand in the item section so it might be better to change it to differentiate it from normal wands, such as just being vertical when in a slot, having a unique sprite similar to other objects like the broken wand, or even not use an item at all and instead make it a UI toggle that switches the Magicka spell mode on or off.

Suggestions:
  • Instead of E directly being the self-cast button, it could be pressed while the elemental selection wheel is open to swap to a mode selection wheel with 4 quadrants for Force / Area / Self-Cast / Imbue. This could also open up more possibilities form mechanics, such as self-cast applying stains/status effects to the player while imbue adds the buffs to wands (or even elements to the melee kick).
  • Making healing/arcane function more like the plasma beam/cutter spells (made of particles rather than a drawn rectangle that applies effects to entities) may lend better to elemental combinations and generally look better. Similarly for electricity, as the more dynamic the elements and combinations are, the more fun they'll be to combine and play around with.
  • I really hope the shield combos are implemented in some form (resistance auras, walls, mines, storms) as they were always fun to try out the various forms and combos, though I realize that would be a lot of work.
  • Oil from the water+earth+life Grease combo.

I've already had a ton of fun with this mod and wanted to post this to possibly point out some ways to make it even more fun to experiment and play around with elemental combos, plus some general QoL. Though I'm aware they may be too much of a pain to implement or you may be happy with the way the mod is already so just take my points as food for thought :)

For reference: Spell Types [magicka.fandom.com] Spell Combos [magicka.fandom.com]
Last edited by McWizard; 19 Oct, 2021 @ 11:25pm
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Showing 1-15 of 32 comments
Kishin  [developer] 20 Oct, 2021 @ 2:50am 
Thank you very much for your suggestion!

The interaction of the shield orbs did have problem. That's because I regard lightning as the last default attack method before. I'll fix it.

About the panel layout, a previous update has added a new layout option in the setting, arranging water fire; earth electricity; life arcane on the opposite side. But its sad that the color indication of the panel is realized by particles. It seems that it can't be displayed above the fog of war. But I'll try to make the orb indicator at the top.

The right-click attack before is because its default in Magicka. However, as you said, it seems that this is a bit against noita's operating habits. I will add a setting to let players choose to use left-click attack.

It's a little difficult to change the staff completely to non items, because players always hold a item, which will lead to the operation of a wand and a staff at the same time, very chaotic. Changing the ActiveItem's focus on an empty entity may cause serious problems, and for the gamepad player, the ActiveItem focus will never return to the wand (although this mod can't be played with the gamepad at all, at present)

About adding more casting forms. I want to reproduce the experience of fast input combination and casting in Magicka as much as possible, that is, I want to reduce the needs of "visual judgment" in a casting as much as possible (in fact, at the beginning, I want to use the mouse gesture to realize the input of the orb, but I really can't make such a fine function. The panel is actually a compromise product of this.), If E cast needs one more step to cast, the convenience of casting may be greatly reduced (after all, some spells need to be aimed, and sometimes casting a spell a little later may be fatal)

Usually, it seems that I can only monitor a few keys which have default function in the game,such as attack, jump, kick, open inventory and so on. I've considered using K (kick) as the trigger for casting spells. Cheatgui uses a very complex method to monitor the full keyboard. Maybe I can find more key pressing methods in the future, at that time, more casting methods may be implement.
However, the mine attack combination of shield orb can be incorporated into right(left) click casting, which may be added in a later update.

The reason why i don't use plasma effects in the original game at first is their damage can't be fix,they can't be attached with additional damage such as electric. So I rewrite a method to simulate laser, but it turns out that the visual effect is too poor. I try to use only the visual effect of the original plasma laser, which should be better.
I'll add this oil spell to mod, too

The easier part will be implemented in the near future's update.
Leon 20 Oct, 2021 @ 12:44pm 
I really love this mod, but, would it be possible to change the layout of the wheel to that of the actual game, allowing you to click the elements when you have the staff in hand instead of summoning the wheel, If not, I guess the layout of the wheel could be changed to match that of magicka when using a gamepad, where you had to use the right stick to spell

Life and arcane being UP left / right

Lightning and fire being RIGHT up / down

Earth and shield being DOWN left / right

Water and cold being to the LEFT up / down

I honestly don't know the possibility of these suggestions/requests for i am not a modder nor do i know how to program and stuff, but keep up the good work, the mod is great
Jmotta 20 Oct, 2021 @ 3:40pm 
Earth Earth Lightning Lightning crashes the game
Bogregory 20 Oct, 2021 @ 5:37pm 
life + sheild + lighting crashes the game
Kishin  [developer] 20 Oct, 2021 @ 6:42pm 
Originally posted by Jmotta:
Earth Earth Lightning Lightning crashes the game

Wait, you mean you let the lightning orb and earth orb exist at the same time?
This is a big problem. Can you describe in detail how to do it?
Last edited by Kishin; 20 Oct, 2021 @ 10:43pm
Kishin  [developer] 20 Oct, 2021 @ 6:54pm 
Originally posted by Bogregory:
life + sheild + lighting crashes the game
This bug will be fixed immediately.
Kishin  [developer] 20 Oct, 2021 @ 6:57pm 
Originally posted by Leon:
I really love this mod, but, would it be possible to change the layout of the wheel to that of the actual game, allowing you to click the elements when you have the staff in hand instead of summoning the wheel, If not, I guess the layout of the wheel could be changed to match that of magicka when using a gamepad, where you had to use the right stick to spell

Life and arcane being UP left / right

Lightning and fire being RIGHT up / down

Earth and shield being DOWN left / right

Water and cold being to the LEFT up / down

I honestly don't know the possibility of these suggestions/requests for i am not a modder nor do i know how to program and stuff, but keep up the good work, the mod is great

In view of many opinions on the panel layout, I actually consider allowing players to fully customize their own panel layout in the settings

However, this is a bit complicated. It may have to wait until later to update this function.
Leon 22 Oct, 2021 @ 12:59pm 
I noticed a few bugs, maybe exploits.. or rather... features, you can stack certain effects, like the haste effect, or the explosion effect from pressing E when you have rocks selected, I love being able to stack them, but i just wanted to let you know they stack.
Kishin  [developer] 23 Oct, 2021 @ 2:01am 
Originally posted by Leon:
I noticed a few bugs, maybe exploits.. or rather... features, you can stack certain effects, like the haste effect, or the explosion effect from pressing E when you have rocks selected, I love being able to stack them, but i just wanted to let you know they stack.
got it

This was originally designed not to be superimposed, but I forgot later:SBHorse:
The next update fix this
Jmotta 25 Oct, 2021 @ 5:50pm 
Originally posted by Kishin:
Originally posted by Jmotta:
Earth Earth Lightning Lightning crashes the game

Wait, you mean you let the lightning orb and earth orb exist at the same time?
This is a big problem. Can you describe in detail how to do it?

I just selected Earth twice and then Lightning twice, I didn't do anything special, they both existed at the same time and then when I right clicked the game crashed
Moon Bandit 31 Oct, 2021 @ 10:25pm 
ice and rock armor has a nasty bug when it expires it makes any future attacks instantly kill you
Kishin  [developer] 31 Oct, 2021 @ 11:24pm 
Originally posted by Moon Bandit:
ice and rock armor has a nasty bug when it expires it makes any future attacks instantly kill you
The next update will fix it
videogames1000 15 Nov, 2021 @ 6:53pm 
why not have the power of the elements scale with how many orbs you got?
Kishin  [developer] 15 Nov, 2021 @ 8:26pm 
Originally posted by videogames1000:
why not have the power of the elements scale with how many orbs you got?
In fact, in most cases, the increase in the number of orbs dose can increase the corresponding effect, but it may not be reflected in the visual effect
For example, when casting fire resistance aura, adding 4 fire orbs can be completely immune to fire damage, but only adding 1 can only be immune to 25% of fire damage.
In addition, when casting the laser, the number of other orbs increases will also increase the laser damage.
Scruffpants 17 Nov, 2021 @ 8:57pm 
Water + shield make a sprinkler that seems to never stop spraying water. It floods everything given enough time. I feel it's suppose to have some time limit. If that's intentional then my bad
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