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The interaction of the shield orbs did have problem. That's because I regard lightning as the last default attack method before. I'll fix it.
About the panel layout, a previous update has added a new layout option in the setting, arranging water fire; earth electricity; life arcane on the opposite side. But its sad that the color indication of the panel is realized by particles. It seems that it can't be displayed above the fog of war. But I'll try to make the orb indicator at the top.
The right-click attack before is because its default in Magicka. However, as you said, it seems that this is a bit against noita's operating habits. I will add a setting to let players choose to use left-click attack.
It's a little difficult to change the staff completely to non items, because players always hold a item, which will lead to the operation of a wand and a staff at the same time, very chaotic. Changing the ActiveItem's focus on an empty entity may cause serious problems, and for the gamepad player, the ActiveItem focus will never return to the wand (although this mod can't be played with the gamepad at all, at present)
About adding more casting forms. I want to reproduce the experience of fast input combination and casting in Magicka as much as possible, that is, I want to reduce the needs of "visual judgment" in a casting as much as possible (in fact, at the beginning, I want to use the mouse gesture to realize the input of the orb, but I really can't make such a fine function. The panel is actually a compromise product of this.), If E cast needs one more step to cast, the convenience of casting may be greatly reduced (after all, some spells need to be aimed, and sometimes casting a spell a little later may be fatal)
Usually, it seems that I can only monitor a few keys which have default function in the game,such as attack, jump, kick, open inventory and so on. I've considered using K (kick) as the trigger for casting spells. Cheatgui uses a very complex method to monitor the full keyboard. Maybe I can find more key pressing methods in the future, at that time, more casting methods may be implement.
However, the mine attack combination of shield orb can be incorporated into right(left) click casting, which may be added in a later update.
The reason why i don't use plasma effects in the original game at first is their damage can't be fix,they can't be attached with additional damage such as electric. So I rewrite a method to simulate laser, but it turns out that the visual effect is too poor. I try to use only the visual effect of the original plasma laser, which should be better.
I'll add this oil spell to mod, too
The easier part will be implemented in the near future's update.
Life and arcane being UP left / right
Lightning and fire being RIGHT up / down
Earth and shield being DOWN left / right
Water and cold being to the LEFT up / down
I honestly don't know the possibility of these suggestions/requests for i am not a modder nor do i know how to program and stuff, but keep up the good work, the mod is great
Wait, you mean you let the lightning orb and earth orb exist at the same time?
This is a big problem. Can you describe in detail how to do it?
In view of many opinions on the panel layout, I actually consider allowing players to fully customize their own panel layout in the settings
However, this is a bit complicated. It may have to wait until later to update this function.
This was originally designed not to be superimposed, but I forgot later
The next update fix this
I just selected Earth twice and then Lightning twice, I didn't do anything special, they both existed at the same time and then when I right clicked the game crashed
For example, when casting fire resistance aura, adding 4 fire orbs can be completely immune to fire damage, but only adding 1 can only be immune to 25% of fire damage.
In addition, when casting the laser, the number of other orbs increases will also increase the laser damage.