Left 4 Dead 2

Left 4 Dead 2

[FFHRRM] Fire's Flaming Hot Rebalance And Realism Mod
 This topic has been pinned, so it's probably important
〘FIRE〙ファイアさん  [developer] 11 Jun, 2014 @ 6:28pm
Counter Strike Weapon Changes
All the CS hidden weapons have been modified to complement the original weapons and fill some roles missing in the original set.

DO NOTE: This mod DOES NOT unlock the CS weapons by itself. A mod such as CS Weapon Unlock is needed to unlock these weapons for single player or your server.

ALSO: If you intend to use CS Weapon skins with this Mod, be aware that they will probably conflict. This is because the CS Weapons default to the left hand (for some reason) rather than the right, and the only way to solve this is to edit the very scripts this Mod uses to achieve the edited stats.

This mod already includes the code to force a CS weapon to the right hand, but most CS weapon skins will be bundled with a script to achieve this out of the box, and in the process will cause the weapon to potentially reset to it's default stats, or end up in your left hand, when used with this mod.

It is preferable to use a skin of some sort with the CS weapons because their animations and general model quality is lacking, and the originals also have some issues with this mod (such is staying in the left hand despite being coded to use the right...)

For this reason I have compiled a pre-made skin pack to use with this mod that will improve your general experience using these guns and also has the added benefit of turning them into the guns I designed the changes around. For example the new Anti-Material Rifle is an actual Anti-Material Rifle while using that pack.

But if you still want to use your own skins you can solve the conflict issues with a little know-how and around 2 minutes of your time. I will detail how to do so Here


Anyway, with all that out of the way, The changes are thus:

AWP: With more military bases falling to the infection, more high tech military hardware has been falling into the survivor's hands. Such as this Anti-Material Rifle...

- Now has 3 bullets in a clip, 21 reserve, useless while moving, Only decently accurate while standing and even while crouching, perfect accuracy while scoped though it takes a moment to correct your aim fully. So what does this weapon have going for it? Damage. 600 of it. Enough to kill any special infected in a single shot (except for the Witch and the Tank.) Add to that "Capable of 'crowning' witches with two successive headshots, deals one the largest amount of DPS to the tank and infinite penetration through zombies" to round out the reasons to use this monster of a gun in exchange for total reliance on your secondary to keep you alive when surrounded by a horde.


Scout: The G2 Contender is an attempt to harness the power of a full-sized rifle in the body of a Pistol. An very successful attempt, at least during a zombie apocalyse. Pick off distant infected with precision, leaving your primary weapon free to deal with whatever gets close.

- Is a now a Secondary Weapon with 1 round in a clip. It deals massive per shot damage for a secondary weapon (enough to kill any special infected in a single shot, apart from the Charger (and the Witch and Tank, obviously)) but it's low rate of fire enforced by it's total lack of a clip size reduces it's effectiveness against the tougher infected significantly and struggles to deal with spread out common infected. However it has extremely good penetration.

MP5: This worn German made sub-machine gun has obviously seen much use. In between the tight spread and ease of use of the Uzi and the sheer lead-throwing capacity of the MAC-10, the MP5 serves as the go between for Accuracy and raw Damage

- Basically fills the role of the old Silenced SMG: A less accurate version of the new Unsilenced SMG that has higher DPS and a longer reload time. Better for bursty damage but will suffer from it's slower reload, lower damage per shot and increased recoil.


SIG SG552: This high-tech assault rifle is better at dishing out damage than the other assault rifles, but it's heavy recoil and larger spread requires an experienced (or foolhardy) touch to employ effectively. Features a sight and semi-auto (its actually full-auto but it's the only explanation for the lower fire rate so bear with me) firing mode to allow for accurate shooting at the cost of damage potential and comes with a set of experimental 'Casket' magazines allowing for a whopping 60 rounds in a clip in exchange for a much more clunky reload.

- Slightly better total DPS than the AK47, but even worse accuracy. Keeps it's zoom-mode that lowers DPS to significantly less than even the new FN-SCAR in exchange for very good accuracy and zoomed vision. Also has the largest clip (60 Rounds) of any automatic weapon making it ideal for covering fire, but suffers from a longer than average reload time. A flexible weapon who's only downfall is it's lower damage per shot and reliance on rate of fire which makes it the most ammo inefficient Assault Rifle. Ammo issues await those who abuse the full-auto mode on this weapon, but an skilled user of the zoom-mode will have no issues with it.

KNOWN ISSUES:
The MP5 reload animation when interrupted by shoving does not resume after the shove. This is an issue with the original weapon and is a bug hard-coded into the game. This mod neither causes or can fix this inside of it's current scope. And I'm not planning to recode L4D2 entirely anytime soon.
Last edited by 〘FIRE〙ファイアさん; 2 Jan, 2015 @ 7:22am