Space Engineers

Space Engineers

WeaponCore Star Wars Turbolasers (No Armco Required)
Fix for Arquitens turbo-laser sound bug
Line 147 "WeaponLTurbo_3x3_AQ.cs" FiringSound = "K_Imperial_TurboLaser", // Audio for firing.
Refers to an audio subtype that isnt created by Audio_Starbuck
For those who want it fixed without waiting for a patch
replace "K_Imperial_TurboLaser" In line 147 with "K_Starbuck_Turbolaser_Basic"
Steam\steamapps\workshop\content\244850\2640796881\Data\Scripts\WeaponThread\Weapons
It can be opened in notepad