Space Engineers

Space Engineers

183 ratings
WeaponCore Star Wars Turbolasers (No Armco Required)
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Type: Mod
Mod category: Block, Animation
File Size
Posted
Updated
61.922 MB
30 Oct, 2021 @ 1:20am
30 Nov, 2022 @ 10:07pm
24 Change Notes ( view )

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WeaponCore Star Wars Turbolasers (No Armco Required)

Description
WeaponCore is required to run this mod!!!

A collection of Star Wars inspired weapons created and designed by Kreeg for my Public Server. Weapons inside the pack include:

XX-9 Turbo Laser Tower (The Cannons on The Death Star)
Ion Cannon
Octo Turbolaser Battery (From an Imperial Star Destroyer)
Quad Turbo Laser Battery (From Lukerhulk Class Battleship)
DBY-827 Turbo Laser (From the Republic Venator Class)
A fixed Single Barrel Turbo Laser (Comes in Large and Small Grid)
Small Dual Barrel Turbo Laser (Modeled after the cannons on the Republic and Empire Arquitens Crusier)
H9 Single Barrel Turbo Laser (From the Taintive IV)

11/30/22 update - Palpatine code rewrite.
All lasers now shoot 5 colors.
Ions shoot actual ion cannon blasts.
All sound is fixed.
All descriptions are updated.
All names are prefaced with ". " to force to top of control panel in ships.
All weapons got icons.
Running in "no error" state.
All code on the backend redone to most modern updated coresystems.
Animations updated.
Mirror mode added.
There are three classes of ammo
Firing at 2, 4 and 6km
Dealing 3, 6, and 9k damage
With a 3x multiplier for damage to armor
A 6x multiplier for damage to non-armor
A 9x multiplier for damage to shields.


Link to my serves discord https://discord.gg/KdnfgMCSU3

Link to WeaponCore: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1989583682
Popular Discussions View All (3)
13
25 Feb @ 1:10pm
Bug Report
Habitually Fat and Angry
11
18 Apr, 2024 @ 5:01am
What weapons would you like to see next?
Habitually Fat and Angry
0
5 May, 2023 @ 9:06am
Fix for Arquitens turbo-laser sound bug
Scorpionkiller19
133 Comments
Cypsylus 29 May @ 3:42pm 
Are these really dead or just one user's mod conflict? Say it aint sooooo???
Greyhawc 25 Feb @ 1:15pm 
Turrets not working as of latest SE update. A shame as this is one of my staple mods for years. truly awesome.
Galactic Gamer 29 Oct, 2024 @ 1:44pm 
Yes it does
GoddessGaming1520 24 Oct, 2024 @ 10:18pm 
still works?
StarfleetPups 23 Jun, 2024 @ 11:51am 
where do i even find the weapons i can't even find them in the menu
ScruffyMadman67 21 Jun, 2024 @ 5:32am 
Hey.
Huge fan of this mod, and I am hoping to see the Arsenal expand in the future.
Would love to see more small grid weapons, especially from the YT and VCX series ships
GradientLeech76 1 Mar, 2024 @ 11:31pm 
yes this mod works great, but why cant I place some of these guns within like 6 blocks of each other? makes it really hard to outfit a ship when you have to put them on another continent.
Sky 20 Feb, 2024 @ 2:49pm 
Mod works great and sounds good but they are way too powerful. The class 1 weapons are able to penetrate almost 4 blocks worth of heavy armor and have very fast fire rates. Testing them on shields, almost all the weapons were doing a consistent 314,000 damage per second which for ship combat would knock out most ships very quickly.
Gethmaker 26 Jan, 2024 @ 10:19pm 
This mod would be perfect if you could re-balance the damage output. keep up the great work!
wotkocze 31 Dec, 2023 @ 2:31pm 
I dont like the models and sometime this mdoe dosent work need rework for this mode better models some like from Razotron models but the mod from Razotron are borken and dosent work with Weaponcore