XCOM 2
Interrogation And Recruitment
 This topic has been pinned, so it's probably important
Mr Danger Dude  [developer] 1 Nov, 2021 @ 6:59pm
Compatibility
Found a mod that's Incompatible? Or made a mod that compliments this mod? List it here for all to conveniently see.

Semi-Incompatible
Fulton Rewards - This mod replaces most of the mod's functionality, thus, making it redundant. Although running both won't break your game, Having both will lead to double rewards when Fultoning enemies with the Fulton harness.
Last edited by Mr Danger Dude; 2 Nov, 2021 @ 12:15am
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Showing 1-13 of 13 comments
Komissar Gebet 1 Nov, 2021 @ 11:39pm 
There is a mod called "Non-skirmisher hybrids" - when a stunned Advent enemy (and some raider faction mod enemies) is fultoned there's a configurable chance that you receive one such hybrid as a reward recruit. I may be mistaken but stunned aliens can also fultoned and recruited as a part of Allies Unknown mod - don't remember exactly (it was long time since I played the game). So both of these (and raider faction mods!) can be potentially in conflict with your mod.
Last edited by Komissar Gebet; 1 Nov, 2021 @ 11:39pm
Mr Danger Dude  [developer] 2 Nov, 2021 @ 12:11am 
As far as I'm aware, That functionality only comes into play with "Fulton Rewards" Enabled, which this mod is semi-Incompatible with, due to both functions doing the same thing (But both aren't mutually exclusive).
Red110 2 Nov, 2021 @ 4:23am 
Suggestion: Add a few new abilities: "Butt Kick" - does not end turn and spends one action, used only on stunned humanoid enemies, has 80% just to deal a small amount of damage, 15% add stun for another 2 turns and 10% chance to knock out the enemy; "Knockout Discharge" is an ability for Arc Thrower, similar in mechanics to "Stun" ability from EU/EW
Eyesight 3 Nov, 2021 @ 6:40pm 
I already use some mod when mixed together allow you to both capture unit and recruit them so i share them here if some people want to use it , maybe can be good with that mod to if you find way to work with it.

Extract Corpses WOTC
Fulton Rewards

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148245942
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1144390426

Combine together , create an object with medipack look (need to check carefully for not taking the wrong one , also need to be build) and allows you to extract stun,mind control , unconscious , corpse from ennemy unit and allies unit .
You can also carry any unit excluding robot and think like gatekeeper with some glitchy animation.

If you play with an allies unknown mod , you have a small chance to be able to recruit them.

Playable XCOM 2 Aliens
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218007143
(i think it's this one?)

Allies Unknown: War of the Chosen Edition
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123588800
(original one)

Non-Skirmisher ADVENT Hybrids
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1137551204
This one is for the normal advent soldier


Playable XCOM 2 Aliens - Viper Class Overhaul
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1869612587
This one is an add for ally unknown playable aliens and only affect the viper


Allies Unknown Redux: The Liberated
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218196718
If you want more kinda lore with the others aliens from x-com .

You already did talk about fulton reward so , can check if these mod can work with yours .
Lux Manifestus 28 Jan, 2022 @ 2:26pm 
Just to share my experiences, I recently fultoned an unconscious Advent general on a sewer map and ended up with a failed mission and no general in the brig. I had been able to fulton capture other units (sectoids) successfully.
Last edited by Lux Manifestus; 28 Jan, 2022 @ 2:28pm
Darkswirl 23 Mar, 2022 @ 4:30pm 
Incompatible with Faction Anchor
RustyDios 29 Apr, 2022 @ 12:22am 
Might be too late for this, but...
@DarkSwirl

Please elaborate on the incompatibility with the Faction Anchor, and I'll try and make a solution, as far as I was aware this mod should work fine with the Anchor
ПΛПО Dragoon 30 Jul, 2022 @ 4:49pm 
Does anyone know how this works with playable advent?
silverleaf1 11 Aug, 2022 @ 10:57am 
When used with classes that can use an arc thrower the arc throwers are a much more powerful weapon.
Syrett 9 Oct, 2022 @ 3:00pm 
sometimes when i convert them, i dont get a unit.
any known incompatibilities that cause this?
Syrett 9 Oct, 2022 @ 3:02pm 
to clarify, i finish the project and it says "RK [Name] is awaiting orders in armory" and then i go to check and nothing is there. i can still recruit normally just fine, but EXVENT stuff doesn't appear
Komissar Gebet 9 Oct, 2022 @ 3:51pm 
Originally posted by Syrett:
to clarify, i finish the project and it says "RK [Name] is awaiting orders in armory" and then i go to check and nothing is there. i can still recruit normally just fine, but EXVENT stuff doesn't appear

The bridge between this mod and the EXVENT mod is a separate mod. I ask just in case - do you have it installed?
Syrett 10 Oct, 2022 @ 4:57am 
oh yeah
that might be it huh
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