Crusader Kings III

Crusader Kings III

Leave Wars
w_stan 5 Jul, 2022 @ 5:02pm
simp_chinese
l_simp_chinese:

leave_war_interaction_mod: "退出战争"
leave_war_interaction_mod_desc: "你可以请求 [recipient.GetName|U] 以退出当前的战争"

leave_war_mod_event_desc: "\"你想要和我讨论些什么呢?\"\n\n 允许你退出你当前正在参加的战争: [recipient.GetName|U] .\n这将会打破当前的盟约,并且战争中的其他参与者也不会喜欢这种行为。"

left_my_war_opinion_modifier: "退出了我主导的战争"
left_participating_war_opinion_modifier: "退出了我参与的战争"

leave_war_mod_cancelname: "没事!"
leave_war_mod_canceltooltip: "不退出任何战争"

leave_war_mod_optionname_1: "退出: [leaving_war_1.GetName|V]"
leave_war_mod_optionname_2: "退出: [leaving_war_2.GetName|V]"
leave_war_mod_optionname_3: "退出: [leaving_war_3.GetName|V]"
leave_war_mod_optionname_4: "退出: [leaving_war_4.GetName|V]"
leave_war_mod_optionname_5: "退出: [leaving_war_5.GetName|V]"
leave_war_mod_optionname_6: "退出: [leaving_war_6.GetName|V]"
leave_war_mod_optionname_7: "退出: [leaving_war_7.GetName|V]"
leave_war_mod_optionname_8: "退出: [leaving_war_8.GetName|V]"
leave_war_mod_optionname_9: "退出: [leaving_war_9.GetName|V]"
leave_war_mod_optionname_10: "退出: [leaving_war_10.GetName|V]"


# copied messages from "messages_l_english.yml" from game files, but with "actor" instead of "LEFT_CHARACTER" and "leaving_war" instead of "WAR", so they work in non GUI context.
serp_serp_msg_war_ally_removed: "盟友退出了战争: [actor.GetShortUINameNoTooltip]"
serp_serp_msg_war_ally_removed_desc: "[actor.GetUINameNoTooltip] 退出了 [leaving_war.GetName|V]"
serp_serp_msg_war_enemy_removed: "敌人退出了战争"
serp_serp_msg_war_enemy_removed_desc: "[actor.GetUINameNoTooltip] 退出了 [leaving_war.GetName|V]"
serp_serp_msg_war_player_removed: "你退出了战争"
serp_serp_msg_war_player_removed_desc: "你退出了 [leaving_war.GetName|V]"

# PREVENT error.log spam because of bug within the game
# for whatever reason remove_participant triggers "REMOVE_PARTICIPANT_EFFECT_THIRD" (from effects_l_english.yml) instead of "REMOVE_PARTICIPANT_EFFECT_FIRST" in the tooltip of event, causing ALOT of error.log entries about missing CHARACTER. WAR is known, but CHARACTER not. I think this is a bug somewhere in the devs code that triggers the wrong tooltip.
# copied from "effects_l_english.yml" from game files. REMOVE_PARTICIPANT_EFFECT_THIRD gets the string from REMOVE_PARTICIPANT_EFFECT_FIRST, because a bug from the game makes it use "third" instead of "first"
leave_war_mod_REMOVE_PARTICIPANT_EFFECT_THIRD: "你退出了 ([WAR.GetName|V])"


# RULES:
rule_leave_war_mod_costs: "退出战争 #P Mod#! 花费"
leave_war_mod_costs_description: "设置退出一场其他人主导的战争的花费"
setting_leave_war_mod_costs_nothing: "免费"
setting_leave_war_mod_costs_nothing_desc: "花费:无,甚至连对你的好感度都没有变化"
setting_leave_war_mod_costs_only_opinion: "好感度"
setting_leave_war_mod_costs_only_opinion_desc: "花费:只有好感度"
setting_leave_war_mod_costs_only_prestigehonorgold: "无好感度"
setting_leave_war_mod_costs_only_prestigehonorgold_desc: "花费:金钱,威望及名声"
setting_leave_war_mod_costs_default: "默认"
setting_leave_war_mod_costs_default_desc: "花费:金钱,好感度,威望及名声"
setting_leave_war_mod_costs_half: "一半"
setting_leave_war_mod_costs_half_desc: "花费一半的:金钱,好感度,威望及名声"
setting_leave_war_mod_costs_double: "双倍"
setting_leave_war_mod_costs_double_desc: "花费双倍的:金钱,好感度,威望及名声"