Conquest of Elysium 5

Conquest of Elysium 5

Baron Enhanced
Juz  [developer] 9 Nov, 2021 @ 4:12pm
Suggestions
Leave any Suggestions, don't hold your breath though.
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Showing 1-15 of 18 comments
Have you thought about making the units upgradable like the dwarf rituals instead of recruiting advanced units?
Juz  [developer] 15 Nov, 2021 @ 12:20pm 
Yeah but it would be way more restrictive, you need a commander to do the upgrading and it would much more time consuming as you need to wait for the ritual to complete.
silentlynx 4 Dec, 2021 @ 7:33am 
I feel like the Mantlets are not worth it at all.

Compared to the Longbowman, all they have is a large shield and 2 more Hit Points for the cost of 5 iron per Mantlet, and being Slow.

I feel at the very least they should have upgraded range, like the Enchanted Longbowman.

Unless I am running at a major surplus of iron, I would never consider to get these units.
Juz  [developer] 4 Dec, 2021 @ 12:27pm 
Those bonuses are quite good, large shields are extra effective very ranged weapons making them really good defending or attacking sieges. That said I also rarely make them because of the iron cost as I'm usually not swimming in iron because most Baron units costs some iron and I'd probably only get them in an army with siege weapons which also cost a ton of iron.

I'll think about giving them something, maybe removing slow.
silentlynx 5 Dec, 2021 @ 9:46am 
Yeah, they are decent, just rarely ever worth it, at 5 iron per Mantlet, whereas 4 iron per Tower Guard (and that is just the 20 iron for 5 cost of Baron Enhanced, vanilla Baron has 15 iron for 5, making it 3 per Tower Guard originally).

I am rereading my original comment, and I seem very rude, sorry, that wasn't my intention.
Juz  [developer] 5 Dec, 2021 @ 1:50pm 
Omg I messed up and made tower guards more expensive, I'll fix that.

I've reduced the cost of Mantlets to 15 and gave them an extra HP, They're meant to be resilient rather than deal more damage as longbows are already pretty good weapons.
Juz  [developer] 5 Dec, 2021 @ 1:58pm 
Also no worries, didn't take it as rude.
Danwar 4 Feb, 2022 @ 6:25am 
Since I can't find a general 'Jay Mod' thread, I'll just say it here.

IMO, the gimmick of special recruitables at each start citadel makes more sense for Senator than Baron, as historically the Romans made heavy use of auxillaries whereas feudal kingdoms did not do so quite as much. Good mod, though.
Juz  [developer] 4 Feb, 2022 @ 6:50pm 
Well, I probably won't do that feature for another class because it's a lot of effort for what is a situational/occasional bonus.

The reason I did it for the Baron over the Senator is that although you can become a King the late-game options for the Baron are lacking more than the Senator as the Senator can become an Emperor, get more variety of casters, and has some other features which the Baron doesn't.

It's also my sneaky way of giving the Baron some more planes-worthy soldiers without making them always available to the Baron. Plus they're good at taking and holding fortress with their above-average siege weapons, the special recruitables are an extra bonus for taking some fortresses.
Do you think it would be possible for the various legendary knights to upgrade knights into lesser versions of the commander with a ritual maybe called 'Induct Knights'? As I've just hired the amphibious legendary knight only to realise that I can't really capitalise on his amphibious nature and at that point I might as well just use boats. Other than that I'm really digging the stuff you added.
Juz  [developer] 7 Mar, 2022 @ 2:38pm 
I probably won't do that method of giving the Baron some amphibious troops because that's a large workload for a very sometimes feature.

I did want to make the Baron more Water/Air/Agatha/Planes worthy somehow.
Would giving them the ability which allows you to recruit new units be an easier method similar to what priest king commanders and the amazon priestess's have? I don't really know how COE modding works but thank you for responding so promptly and I can't wait to see what you do for the other classes/new classes you make but keep up the amazing work.
Juz  [developer] 7 Mar, 2022 @ 2:49pm 
That is easier, but I was thinking of doing something a bit different.

I recently released a new class btw, the Pirate Lord.
Oh cool I'll have to check it out and I'll just have see what you decide to do :D
catfoodbob 2 Aug, 2023 @ 12:47pm 
Slight tweak suggestion, alicorn knights should be front- wherein they are usually strongest knight around, which makes them run straight into the gates being useless. they would be much better flankers.
Also, why thier sword not magic. when that seems like running them for relics. seems bit like they heavy invest in the rare unit but dont give em a magic sword an lance.
Last edited by catfoodbob; 2 Aug, 2023 @ 1:06pm
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