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These versions of the mod are only posted here for testing and will be changed drastically throughout development of the update. Feel free to report any bugs you see in these builds in support but mention that your using the beta when doing so.
*Added element system to maps and pawns
*Added feng shui elemental interactions for a cultivators given element (means things like if you have earth at the same spot you have water the cultivator has less access to the water element so 1 earth 2 water for a water cultivator means 1 water and 2 metal 2 water means 4 water)
*Added many unfinished element emitting items.
*Added unfinished spirit tree
Known Bugs/Errors:
Cultivation work type will say the colonist cant do it because of a health condition. This is a purely visual error and the priorities/work itself functions fine.
Unfinished spirit tree related things will pop up some errors.
https://github.com/anobiss/AscensionRimworld/releases/tag/betarelease4
These versions of the mod are only posted here for testing and will be changed drastically throughout development of the update. Feel free to report any bugs you see in these builds in support but mention that your using the beta when doing so.
*Added cultivation spot Priority, Element, and Realm designations for specialized cultivation rooms
*Negative elements can have a negative impact on cultivation speed capping at 0.1 cultivation speed.
*Breakthrough from body to essence added/fixed (should be at least)
*Body realm max progress massively reduced.
*Element map ui should only show color and number/value excluding text now.
Known Bugs/Errors:
Cultivation work type will say the colonist cant do it because of a health condition. This is a purely visual error and the priorities/work itself functions fine.
Unfinished spirit tree related things will pop up some errors.
Unfinished/broken steel patch should have a error at startup.
https://github.com/anobiss/AscensionRimworld/releases/tag/betarelease5
These versions of the mod are only posted here for testing and will be changed drastically throughout development of the update. Feel free to report any bugs you see in these builds in support but mention that your using the beta when doing so.
* Fixed ice and fire essence heat by adding/making new heatcomp
* Added placeholder/programmer-art textures for all current treasures excluding dragon feces
* Added spirit tree conversion incident, converts a random tree into a spirit tree. if you have royalty installed it avoids converting anima trees.
* All current treasures should now appear as quest rewards.
* Added element emit to most vanilla resources.
Known Bugs/Errors:
Cultivation work type will say the colonist cant do it because of a health condition. This is a purely visual error and the priorities/work itself functions fine.
Technique arts might be a little messed up, requries further testing to make sure.
https://github.com/anobiss/AscensionRimworld/releases/tag/betarelease6
These versions of the mod are only posted here for testing and will be changed drastically throughout development of the update. Feel free to report any bugs you see in these builds in support but mention that your using the beta when doing so.
The update after this will only contain (recipe) changes and bug fixes. After that update this exits beta and updates to the steam workshop page.
* Fixed mod settings, added scrollview to allow more settings.
* Auto-resurrect ability for immortals, should cost allot of qi to store/create charges.
* textures for dragon feces added
* spirit crystal added
* Added spirit leaf plant.
* Qi recovery no longer only granted by essence realms. qi recovery system moved into qi pool hediff.
* Qi and Element at the cultivators position now effects thier qi recovery.
* fixed spirit pill qi recovery amount offset
* Reworked/Fixed Factors in cultivation tab
* Element Factors added.
* improved visibility of golden core score
* fixed realm qi bonuses, and bonuses from other hediffs
* Added qi recovery factors in/with qi pool tooltip
Known Bugs/Errors:
Technique arts might be a little messed up, requires further testing to make sure.
https://github.com/anobiss/AscensionRimworld/releases/tag/betarelease11