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This would be important for mods like
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240077631
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2374079539
I see abilities that cost lifespawn but nothing that would give a pawn an increase.
In the old, simple version all i had to do was give "Lifespanfactor" to the cultivation
hediff and the mod became useable even with faster aging pawns (20x).
I assume that even at basic cultivation pawns get more than the standard 80 years?
[Ref 9A91E198]
at Ascension.AS_Dialog_ViewLaws`1[T].DoWindowContents (UnityEngine.Rect inRect) [0x000f4] in <8e3bb41df5cd4823bbce17e83dbb8303>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
On another note, on essence cultivation as well I did not get Techniques all the way to Golden Core, am I missing a part of UI to learn techniques? (I know of the tab in Dao, but it shows empty), or maybe I need to go out and find things?
Really enjoying the mod btw! As a fan of ACS I often did consider how its features could be added to Rimworld, and this is shaping up to be a very elegant addition.
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DA2228B]
at Ascension.CompElementEmit+<SpecialDisplayStats>d__12.MoveNext () [0x0025b] in <4bbba3f6b14d4ddf83fa766ce271cfb8>:0
at Verse.ThingWithComps+<SpecialDisplayStats>d__61.MoveNext () [0x000fe] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.StatsReportUtility+<StatsToDraw>d__26.MoveNext () [0x002e2] in <69945a8ed6c540cf90b578de735e0605>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
(and so on)
Apart from "Cultivator of the Rim", do you have some more recommendations of cultivation and xianxia related mods? One that allows for other factions to have rival sects too would be cool.
If I remove the "Golden core breakthrough" health effect with the character editor the breakthrough seems to work, giving the pawn a golden core, yea.
Bout to try and get a game going and see how this mod works properly. Can't wait for the next patch!
I've maxed the cauldron but it still result in a golden core of 2300 if I attempt it.
Adonis you can get spirit stone randomly from mining like rimworld of magics magicite im pretty sure.