Serious Sam 4

Serious Sam 4

The Shattered Isles
 This topic has been pinned, so it's probably important
RFC  [developer] 16 Nov, 2021 @ 3:51pm
Known Issues & Troubleshooting
These are some issues we have knowledge so far.

- Some fights can be cheesed/skipped. Not really an issue but we're listing this here. We could simply ruin your fun by putting an invisible wall and preventing you from going out of bounds. But why we should do that anyway? Play in the way you have fun. * Some areas do have invisible walls however.

- You may have some FPS issues while running this map. Reducing the "Tree Rendering Distance" should help (thanks Musearys). If it doesn't help, try lowering or graphics or playing with prebaked option ticked (it can be found on CPU options), or enabled with the command.

ren_bPrebakedDynamicLights=1

To restore to default, you can run the command again but instead of 1, put 0.

- The loading bar doesn't show any progress while loading the map. All workshop maps have this issue and it doesn't seems to be something we can fix anyway. Just wait the map loads, even if it feels like it's stuck.

- "Couldn't load the level", please check if you have ALL required mods installed and enabled. If the problem persists, disable all non required mods. This map doesn't replace any file of the base game, but other mods may still cause issues.

- Some mods may cause balancing issues. For the best experience, disable everything that is not required.

- If you have issues seeing enemies that are away from the player, try increasing your rendering distance settings.


COOP

- All players must have the same mods installed, or it may cause syncing issues, we recommend playing with only with required mods, but feel free to play in the way you want. We also recommend using enemy multiplier and playing on higher difficulty levels.

If you have issues while trying to join in a middle of a game (or returning to one), please increase the timeout variable (both host and client) to at least 90.

net_fConnectionTimeout=90 net_fProblemsTimeout=90

And disable the required items checking.

net_bSubscribedItemsChecking=0

Found a bug?

If you have an issue that is not listed here, please open a thread to report it.

Thanks!
Last edited by RFC; 21 Nov, 2021 @ 1:26pm