Space Engineers

Space Engineers

Pantenna v1.4
 This topic has been pinned, so it's probably important
SK  [developer] 27 Nov, 2021 @ 4:49pm
User Config Guide (For ConfigVersion 6 onward)
Notice
Note that most values are not clamped, so don't try setting them to out-of-range value. Weird thing may happen. Your server may crash.
If you really want to set a weird value, try it on SP first.
Terminology
  • Panel: The HUD panel which display a list of signals. Basically this is the main part of this mod.
  • Item: Each line is an "item", consists of signal's icons, distance, and signal name. Each "item" displays one signal.


ConfigVersion: string
Current: 7
User config file version. If this value doesn't match current value, a new config file will be created and it will try to carry over as much old config as possible. Old config file is also backed up.

LogLevel: int
Default: 1, Max: 5
Higher means more detailed log and bigger log file. Setting this to -1 will disable logging. Setting any value bigger than 5 have the same effect as 5.

ClientUpdateInterval: int
Default: 6, Min: 1
Interval between update, in game tick. 60 ticks = 1 second. Reduce this value may affect sim speed.

ShowPanel: bool
Default: true
Toggle show/hide the whole panel. Can be set in game using ShowPanel command.

ShowPanelBackground: bool
Default: true
Toggle show/hide panel background only. Can be set in game using ShowPanelBG command.

ShowMaxRangeIcon: bool
Default: true
Toggle show/hide Max Radar Range icon (and its label).

ShowSignalName: bool
Default: true
Toggle show/hide Signal Name label. Setting this to false will display signals' icons and distances only. Can be set in game using MinimalMode command.

PanelPosition.X: double, PanelPosition.Y: double
Default: (1475.0, 590.0)
Panel's position on screen, in pixel. (0, 0) is top-left corner of the screen. Don't mind the default value. Can be set in game using PanelPos command.

PanelWidth: float
Default: 420.0, Min: 0.0
Panel's Width size, in pixel. You should only use this value for max panel width. For min width, consider changing the Scale instead. Can be set in game using PanelWidth command.

Padding: float
Default: 10.0, Min: 0.0
The space from panel edge to an "item".

Margin: float
Default: 5.0, Min: 0.0
The (vertical) space between each "item" on the list.

Dis♥♥♥♥♥♥♥♥♥Count: int
Default: 5, Min: 1, Max: 5
The amount of "item" to display on the list.

ItemScale: float
Default: 1.0, Min: 0.0
The scale of the whole panel, includes all items on it. This value does not affect Padding and Space between items. Can be set in game using Scale command.

ModEnabled: bool
Default: true
Toggle enable/disable this mod. Disabling mod this way will stop processing signals, but chat command handler and logger are still running. Idk, maybe for some reason you still want to load the mod but disable it. Can be enabled only using chat command.

RadarMaxRange: float
Default: 5000.0
The maximum radar range. Signals outside this range will not be display on the list. Can be set in game using RadarRange command.

TrajectorySensitivity: float
Default: 0.2
The threshold used to determine if a signal is staying still or not. If the signal's relative velocity to your character is less than this value, then it is considered "staying still" (in relative to your character, of course).
Your character may be moving at 90.0m/s, and a signal is moving at 90.1m/s toward the sane direction with your character. The relative velocity is 0.1m/s, less than this threshold, so it is considered staying still in relative to your character.
Last edited by SK; 28 Dec, 2021 @ 3:40pm