Stellaris

Stellaris

Lithoid Supremacy
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Unpixelled  [Entwickler] 8. Jan. 2022 um 1:19
Bug Reports
Please report any bugs you have with Lithoid Supremacy here!

Please include as much detail as possible and any mods that were used at the time.

Check the latest post from me in the thread for the current status of Lithoid Supremacy.
Zuletzt bearbeitet von Unpixelled; 2. Mai 2022 um 15:26
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Beiträge 115 von 41
Not sure if this is relevant, but when i play as an undead civilization using the dark arts of necromancy mod while having this mod on at the same time, my undead pop cannot be grown. Sorry if this doesn't count as a bug but just to let you know, not sure if this affects other mods as well, so I hope this is informative in some way. Great mod by the way.
Zuletzt bearbeitet von Brunzwick; 15. Jan. 2022 um 3:23
Unpixelled  [Entwickler] 15. Jan. 2022 um 5:26 
Ursprünglich geschrieben von Brunzwick:
Not sure if this is relevant, but when i play as an undead civilization using the dark arts of necromancy mod while having this mod on at the same time, my undead pop cannot be grown. Sorry if this doesn't count as a bug but just to let you know, not sure if this affects other mods as well, so I hope this is informative in some way. Great mod by the way.

Hi, thanks for the report, I've looked at the mod and found the culprit, the main problem is both mods modify the same file, so whichever mod has priority, that version will work and the other mod's will not. From what I can see, you've loaded my mod first which means the stuff my mod adds (the Crystallization Centers) will work and the undead pop traits will not.

In order for this mod to be compatible, I would need to include the mod's content or make a compatibility mod. I'll contact the developer and see what I can do.
lajinn5 27. Feb. 2022 um 21:16 
The Mining City civic doesn't seem to be working properly on my end, Mining Districts are still only producing 2 Housing while Cities are still Producing 5. The Miner Amenity/Engineering Bonuses are working however.

Also, is Mountain Stronghold meant to replace the basic Stronghold or is it a tech you unlock? If the former that also appears to be bugged on my end and not showing up.
Zuletzt bearbeitet von lajinn5; 27. Feb. 2022 um 21:16
Unpixelled  [Entwickler] 27. Feb. 2022 um 23:59 
Ursprünglich geschrieben von lajinn5:
The Mining City civic doesn't seem to be working properly on my end, Mining Districts are still only producing 2 Housing while Cities are still Producing 5. The Miner Amenity/Engineering Bonuses are working however.

Also, is Mountain Stronghold meant to replace the basic Stronghold or is it a tech you unlock? If the former that also appears to be bugged on my end and not showing up.

I just booted up a game with my development version which should have no difference between the districts and with all techs researched I have 7 housing in cities (4 base + 2 from techs + 1 from prosperity traditions) and mining districts have 4 housing. Are you using any other mods in your game?

The mountain stronghold is a tech that requires "global defense grid" to be unlocked and appear in rotation, it is more likely to appear for militarists and significantly more likely to appear for lithoids.
lajinn5 28. Feb. 2022 um 13:32 
Ursprünglich geschrieben von Unpixelled:
Ursprünglich geschrieben von lajinn5:
The Mining City civic doesn't seem to be working properly on my end, Mining Districts are still only producing 2 Housing while Cities are still Producing 5. The Miner Amenity/Engineering Bonuses are working however.

Also, is Mountain Stronghold meant to replace the basic Stronghold or is it a tech you unlock? If the former that also appears to be bugged on my end and not showing up.

I just booted up a game with my development version which should have no difference between the districts and with all techs researched I have 7 housing in cities (4 base + 2 from techs + 1 from prosperity traditions) and mining districts have 4 housing. Are you using any other mods in your game?

The mountain stronghold is a tech that requires "global defense grid" to be unlocked and appear in rotation, it is more likely to appear for militarists and significantly more likely to appear for lithoids.

I hadn't thought about it too much due to some personal stuff going on, but I'm betting it's a mod conflict (I had missed the last bit about what may be incompatible). In this modset I'm running it in I'm using

-Archaeology Pack
-Dynamic Political Events
-Expanded Events
-Guilli's Planet Modifiers
-More Events Mod
-Improved Galaxy + Clusters
-Planetary Diversity set
Unpixelled  [Entwickler] 28. Feb. 2022 um 18:20 
Ursprünglich geschrieben von lajinn5:
Ursprünglich geschrieben von Unpixelled:

I just booted up a game with my development version which should have no difference between the districts and with all techs researched I have 7 housing in cities (4 base + 2 from techs + 1 from prosperity traditions) and mining districts have 4 housing. Are you using any other mods in your game?

The mountain stronghold is a tech that requires "global defense grid" to be unlocked and appear in rotation, it is more likely to appear for militarists and significantly more likely to appear for lithoids.

I hadn't thought about it too much due to some personal stuff going on, but I'm betting it's a mod conflict (I had missed the last bit about what may be incompatible). In this modset I'm running it in I'm using

-Archaeology Pack
-Dynamic Political Events
-Expanded Events
-Guilli's Planet Modifiers
-More Events Mod
-Improved Galaxy + Clusters
-Planetary Diversity set

My mod overwrites the default districts, I suspect one of your mods does the same, thus making the two incompatible, I have tried improving the compatibility but some things are not possible.
Unpixelled  [Entwickler] 24. März 2022 um 12:37 
Known bug: zombies not assembling in latest patch, fix coming shortly in next major update.
Big bug: playing with several other mods, but the second I get the "Situation Log Updated" message from Giga's all districts on the Geode World origin which AREN'T City or Industrial districts vanish. I cannot build Generator, Mining, or Agricultural districts on my planet of origin, which clearly kinda strands me until I manage to colonize my first planet...
Unpixelled  [Entwickler] 30. März 2022 um 17:21 
Ursprünglich geschrieben von BMW Oracle:
Big bug: playing with several other mods, but the second I get the "Situation Log Updated" message from Giga's all districts on the Geode World origin which AREN'T City or Industrial districts vanish. I cannot build Generator, Mining, or Agricultural districts on my planet of origin, which clearly kinda strands me until I manage to colonize my first planet...

Interesting, are all the deposits, modifiers and planetary features of a just Lithoid Supremacy Geode world present? I suspect you have a mod which effects empire generation and the Situation log causes an update effecting your homeworld.
Ursprünglich geschrieben von Unpixelled:
Ursprünglich geschrieben von BMW Oracle:
Big bug: playing with several other mods, but the second I get the "Situation Log Updated" message from Giga's all districts on the Geode World origin which AREN'T City or Industrial districts vanish. I cannot build Generator, Mining, or Agricultural districts on my planet of origin, which clearly kinda strands me until I manage to colonize my first planet...

Interesting, are all the deposits, modifiers and planetary features of a just Lithoid Supremacy Geode world present? I suspect you have a mod which effects empire generation and the Situation log causes an update effecting your homeworld.

There's the one "Geode World" modifier, but no modifiers or extraordinary planetary features, just the usual Lithoid monoliths. If by empire generation mods you mean extra civics, traits etc. etc. then yes, I have several, however this is my frist time trying out your mod, and so far have never had a problems with Gigas situation log update.
Unpixelled  [Entwickler] 31. März 2022 um 5:36 
Ursprünglich geschrieben von BMW Oracle:
Ursprünglich geschrieben von Unpixelled:

Interesting, are all the deposits, modifiers and planetary features of a just Lithoid Supremacy Geode world present? I suspect you have a mod which effects empire generation and the Situation log causes an update effecting your homeworld.

There's the one "Geode World" modifier, but no modifiers or extraordinary planetary features, just the usual Lithoid monoliths. If by empire generation mods you mean extra civics, traits etc. etc. then yes, I have several, however this is my frist time trying out your mod, and so far have never had a problems with Gigas situation log update.

Ok that's interesting. I think you have a mod conflict, I just booted up the Geode World origin and it comes with two planetary features: Expanded Lithosphere (which is present on all Geode Worlds) and Ancient Geode World (Part of the origin). Therefore something is causing these two features to not be generated, you said you were playing with several other mods, perhaps one of them effects the features on a spawned world or has a conflict.
Ursprünglich geschrieben von Unpixelled:
Ursprünglich geschrieben von BMW Oracle:

There's the one "Geode World" modifier, but no modifiers or extraordinary planetary features, just the usual Lithoid monoliths. If by empire generation mods you mean extra civics, traits etc. etc. then yes, I have several, however this is my frist time trying out your mod, and so far have never had a problems with Gigas situation log update.

Ok that's interesting. I think you have a mod conflict, I just booted up the Geode World origin and it comes with two planetary features: Expanded Lithosphere (which is present on all Geode Worlds) and Ancient Geode World (Part of the origin). Therefore something is causing these two features to not be generated, you said you were playing with several other mods, perhaps one of them effects the features on a spawned world or has a conflict.

I am playing with Planetary Wonders and Guilli's Planet Modifiers and Features on, so it's probably one of the 2. Ironically, I don't think Planetary Wonders is working as intended either, probabbly because of my load order. Either way, they're good mods, Guilli's especially, so not worth removing just for a few districts and planetary features. :( Guess I'll just have 17 industrial districts on my home world. xD
Unpixelled  [Entwickler] 31. März 2022 um 5:53 
Ursprünglich geschrieben von BMW Oracle:
Ursprünglich geschrieben von Unpixelled:

Ok that's interesting. I think you have a mod conflict, I just booted up the Geode World origin and it comes with two planetary features: Expanded Lithosphere (which is present on all Geode Worlds) and Ancient Geode World (Part of the origin). Therefore something is causing these two features to not be generated, you said you were playing with several other mods, perhaps one of them effects the features on a spawned world or has a conflict.

I am playing with Planetary Wonders and Guilli's Planet Modifiers and Features on, so it's probably one of the 2. Ironically, I don't think Planetary Wonders is working as intended either, probabbly because of my load order. Either way, they're good mods, Guilli's especially, so not worth removing just for a few districts and planetary features. :( Guess I'll just have 17 industrial districts on my home world. xD

I need to work on compatibility, Guili's, Planetary Wonders and Giga are my main targets for this but until then, Lithoid Supremacy* is only guaranteed to be compatible with Dark Arts of Necromancy.

Edit: typos
Zuletzt bearbeitet von Unpixelled; 31. März 2022 um 8:31
Ursprünglich geschrieben von Unpixelled:
Ursprünglich geschrieben von BMW Oracle:

I am playing with Planetary Wonders and Guilli's Planet Modifiers and Features on, so it's probably one of the 2. Ironically, I don't think Planetary Wonders is working as intended either, probabbly because of my load order. Either way, they're good mods, Guilli's especially, so not worth removing just for a few districts and planetary features. :( Guess I'll just have 17 industrial districts on my home world. xD

I need to work on compatibility, Guili's, Planetary Wonders and Giga are my main targets for this but until then, Giga is only guaranteed to be compatible with Dark Arts of Necromancy.

Ah, well then problem solved (for now), I guess. Glad to have been of help, somewhat. Great mod, love the extra traits in particular. :)
Unpixelled  [Entwickler] 27. Apr. 2022 um 18:30 
Bug fixes in the next patch!
- Compatibility with Planetary Diversity and Guilli's wonders for the Geode World Origin
- Fixed bug with zombie spawning
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