Space Engineers
Pocket Shield v3
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
SK  [δημιουργός] 14 Ιαν 2022, 10:11
Mechanic Request
Do you want shield to support more damage type? Do you want your shield to heal you and generate over 9000 SC per second? Do you want your shield to cast Lightning Bolt to nearby enemies?
Just post your request here, and I will add it (if it sounds reasonable) (and if I can).
Τελευταία επεξεργασία από SK; 27 Φεβ 2022, 12:01
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Εμφάνιση 1-8 από 8 σχόλια
Please can you add terrain/block collision protection please. I could see this as either by plugin or added to the base stats?

This would obviously be useful anyway but might make it super useful for lag prone server environments?

Thanks for the mod.
SK  [δημιουργός] 5 Μαρ 2022, 11:50 
Αναρτήθηκε αρχικά από Martin Astos:
Please can you add terrain/block collision protection please. I could see this as either by plugin or added to the base stats?

I've added 75% collision damage protection for all 3 shields (in this mod). Now you will die less on laggy server or when you face Clang xD
Note that you can still die if there is not enough shield energy to take all the damage.
Thanks, that sounds good.
I wonder if it will be possible to edit the recipes. I would like crafting to require a mineral that would be rare or available at specific trade stations. Making them end-game
SK  [δημιουργός] 31 Οκτ 2023, 20:44 
Αναρτήθηκε αρχικά από KEJWII:
I wonder if it will be possible to edit the recipes. I would like crafting to require a mineral that would be rare or available at specific trade stations. Making them end-game

Yes, you can edit the recipe in Data/Blueprints_PocketShield.sbc, in <Prerequisites> tags.
Also feel free to reupload the mod with your edit as you need.
Would it be possible to give enemies a chance to spawn with one of these?
SK  [δημιουργός] 8 Νοε 2023, 17:09 
Αναρτήθηκε αρχικά από lord.riker:
Would it be possible to give enemies a chance to spawn with one of these?
It is possible (if the enemy is a "character" and has inventory), however this require modifying the enemy spawn prefab, which I decided not to touch because that may override other mod's (e.g DNSK wolves spawn with meat, A.I Enabled bots spawn with guns and stuffs).
Ah gotcha, that makes sense. Oh well! Thanks for the reply
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