Total War: WARHAMMER II

Total War: WARHAMMER II

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 This topic has been pinned, so it's probably important
Nanu  [developer] 18 Nov, 2021 @ 1:33pm
Report any Bugs here
This discussion is for bug reporting. If you encounter any problems using this mod report it here and I will respond/troubleshoot as soon as possible
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Showing 1-13 of 13 comments
Shadow1474 18 Nov, 2021 @ 9:55pm 
The MCM included doesn't have text assigned for any of the customization options. Also, when clicking the Empire Merchants (and perhaps others) on the diplomacy screen, it says "Missing String".
Last edited by Shadow1474; 18 Nov, 2021 @ 10:51pm
Nanu  [developer] 19 Nov, 2021 @ 8:19am 
Originally posted by Shadow1474:
The MCM included doesn't have text assigned for any of the customization options. Also, when clicking the Empire Merchants (and perhaps others) on the diplomacy screen, it says "Missing String".
Lol MCM always gives me trouble, i’ll fix that during my lunch break
dannyhavek 11 Dec, 2021 @ 8:44pm 
When facing the Empire Fleet with the Lord Lennard in battle, on both campaigns. The game crashes when the battle ends
Picasso Sparks 11 Jan, 2022 @ 9:35pm 
No idea if other mods are causing this or how to troubleshoot it but a Dark Elf slave trader has come to Moonshard and parked these for many many turns. I twas in a war with the current owners and sacking them so I'm not sure if my or their army being in the port cause the problem? But the merchant is just there forever it seems.

I'm on a Mac so running a version behind and I have a bunch of other mods so it's likely there's some unseen conflict.
Nanu  [developer] 12 Jan, 2022 @ 7:23am 
Originally posted by Picasso Sparks:
No idea if other mods are causing this or how to troubleshoot it but a Dark Elf slave trader has come to Moonshard and parked these for many many turns. I twas in a war with the current owners and sacking them so I'm not sure if my or their army being in the port cause the problem? But the merchant is just there forever it seems.

I'm on a Mac so running a version behind and I have a bunch of other mods so it's likely there's some unseen conflict.

That happens when the Invasion Manager stops working. I’ll have to adjust the global maximum allowed fleets, too many can cause it to freeze and stop working
Ghosted 28 Jan, 2022 @ 11:33am 
Not sure why this would occur but I just purchased the Warden and the Paunch DLC. Every time I engage with the Pirates of Sartosa as Eltharion, the game hard crashes to the desktop upon selecting fight manual battle. Auto resolving the battle works absolutely fine. Tested on three different campaigns with the same result. Removing this mod fixes the issue.
Last edited by Ghosted; 28 Jan, 2022 @ 11:34am
f.c.sauer 8 Feb, 2022 @ 1:46am 
@Nanu,
For the idle fleet bug fix, would I need to start a new campaign? As I am in round 150, and none of the fleets do anything anymore. They are all just standing in front of their respective countries Ports. Vortex campaign btw.
(nord raidiers in the north, dark elves at Naggaroth, High Elves inside Ulthulan, and the Empire fleets were already destroyed I think, as all Empire factions have been wiped out).
Nanu  [developer] 8 Feb, 2022 @ 5:43am 
Originally posted by f.c.sauer:
@Nanu,
For the idle fleet bug fix, would I need to start a new campaign? As I am in round 150, and none of the fleets do anything anymore. They are all just standing in front of their respective countries Ports. Vortex campaign btw.
(nord raidiers in the north, dark elves at Naggaroth, High Elves inside Ulthulan, and the Empire fleets were already destroyed I think, as all Empire factions have been wiped out).
No, you don't need to start a new campaign, but any fleets that were broken before the patch won't be fixed after it. I'm working on a way to kill off armies that are no longer tracked by the mod but it just creates more problems when I do. Until I find a safe way to dispose of the old broken fleets they'll just stick around. They won't contribute to the merchant fleet count though so really they're just idle armies with no negative effects beyond being an eye sore
f.c.sauer 8 Feb, 2022 @ 10:10am 
Fair enough. I will report my finding in the next campaign then (in a week or 2 I think).
f.c.sauer 31 Mar, 2022 @ 9:22am 
I am playing a Dark elf campaign now, and since the start, I haven't seen the Elf Slaver faction.
Chuckawookie 21 Jun, 2022 @ 10:54am 
I see this mod was updated recently but I've encountered a bug/unintended effect. So one of the fleets goes by the faction "high elves" so when Tyrion does his sunfang quest he declares war on "high elves" permanently making him an enemy of his own trading fleet. This results in armies blocking the sea in Ulthuan and suffering penalties to remove them.
Nanu  [developer] 21 Jun, 2022 @ 11:22am 
Originally posted by Chuckawookie:
I see this mod was updated recently but I've encountered a bug/unintended effect. So one of the fleets goes by the faction "high elves" so when Tyrion does his sunfang quest he declares war on "high elves" permanently making him an enemy of his own trading fleet. This results in armies blocking the sea in Ulthuan and suffering penalties to remove them.
Yeah I had to use a quest faction to avoid editing startpos. Thanks for the bug report I'll add an event listener to declare peace after the quest battle
Clutchman 18 Oct, 2022 @ 3:58pm 
The ships won't spawn anymore. I don't know what could cause the mod to bug out other than the updates that wh2 has been getting
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