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If possible, one way to give coastal players a reason to care about the trade fleets being raided might be to fire an event for the owner of a port when a trade fleet docks, giving the holder a small bonus. Even if it's just a 5% tax rate boost for the turn, it'd do a fair bit towards making the world feel more alive.
Not related to this mod, but can trade be reworked such that trading with huge nations show their benefit? Like If I am empire, for some reason it is MUCH better for me to have none of the dwarves confederate and trade with all of them, than have them confederate and trade with one nation. Profit should not only not drop significantly, but access to a bigger market under ONE nation, which means less bureaucracy and overhead costs, should give me MORE income.
Is there a way to mod this idea in?
I always wondered how the dark elves managed to get slaves sent back to their territory, despite their battles and pillaging often being very far away. This mod helps me actualize how that happens mechanically, so kudos for the work to build this mod.
Would it be worth consideration that when a certain race's fleet gets destroyed, a penalty directly related to their economy is incurred? ie:
- Dark elves receive slave decline rate(lost slaves)/building cost penalties(slaves build buildings in DE culture, not dark elves) or even small campaign movement range(slaves move the gear of the armies)
- High elves receive hefty trade/port income penalties, as it is
- Bretonnians lose farm income(lack of seeds/feed for farmers) and small public order penalty(angry farmers/peasants)
- Empire smaller penalty to port income, trade income than the high elves, but also diplomatic relations penalty with Marienburg, Nordland, and Kislev(due to Marienburg, Dietershafen and Erengrad ports expecting protection from the Emperor. This would be a cool way to impact the goal of trying to unify the empire)
- Norscans lose growth and port income(two big parts of their development strategy, since sea raiding is very important to them)
If you could mod a 'stance' for the factions such as High Elves which allows us to put armies on patrol close to our ports so that if a friendly merchant fleet is attacked nearby we are given the option to defend it (same with how the Empire can send units to defend elector counts).
I know too little of the lore to make valid suggestions, but honestly, I can't imagine there not being trade between many ports of neighbouring countries, or even just provinces, as long as they are not at war with each other.
As for suggestions, I like what JP said. But to expand on it, currently the fleets do not offer any benefit if you do not plunder them. So if you are not a pirate, only the Vampirates really benefit from this. And you get only penalties if a fleet is attacked near your port.
Wouldn't it be more interesting if it worked both ways, meaning:
(taking High elves as example)
1. All High elves start with a friendly bonus to the High Elves fleet (say +50). This ensures you have reasons to like them.
2. You can have a trade agreement with them, or something similar.
3. The more merchant fleets there are of the allied factions (in this case most likely High Elves and Empire Merchant fleets), the bigger your trade is with them. This will give a non-pirate player (or even the AI) an incentive to protect the fleets.
4. In line with the paragraph above, fleets can take over other trade routes. As High Elves you have taken over half the world, it should replace all "local" trade routes with High Elves trading fleets. It doesn't make sense that a Dark Elf trading fleet would sail between Naggaroth and Abuin if the High elves own both. On the other hand, it would make sense that that trade route is now being used by High Elf fleets instead.
(This might mess up the fleet max per faction that has been set you)
I hope this gives you some inspiration and motivation to keep working on this wonderful mod.
1. Great! Didn't know that!
2. Makes sense. I don't know how the backend works, but I can see there is an issue.
3+5. Ah, I never noticed this. Then again, I never looked for this. I only saw the debuffs from ships being attacked near my ports. It now shows clearly for me why I would protect those trading ships near my ports. (another this to watch...)
4. Interesting. So they give a growth and trading/loot boost as well to the owners of that port?
3a(?)+4. And yes, dynamic starting ports would make sense. What happens for instance if the port is taken over by another (not raiding) faction when the ship is out?
And more in general, dynamic trade routes are interesting. Port settlements are the ones most often changing from owner, so something that should be accounted for.
All in all, great mod, and I definitely enjoy it greatly. It makes the seas for more dynamic and lively.