Arma 3
[SP/WIP] Final Goodnight v.9
notheotherben  [developer] 2 Jun, 2014 @ 2:27am
Bugs/Problems
If you notice any bugs (crashes, script errors etc.) while playing the mission, or think that something isn't working the way it should be then please post a comment here and I'll do what I can to address the issue when I get the opportunity.
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Showing 1-2 of 2 comments
GhostlyPixel 3 Jun, 2014 @ 3:32pm 
This is a great mission, but I had one small problem.

At the beginning where you assault the watchtowers and infantry around the dome I was doing great. About a minute in and I see a group of infantry coming in, so naturally I gunned every man down. I have a feeling it was Quebec because they immediately yelled a cease fire and I failed the mission due to the death of Quebec. Some form of marker for them would be extremely useful, or even a notificatoin that they are moving towards the compound.

Just a minor complaint, I can't wait to play this in its finished state!
notheotherben  [developer] 4 Jun, 2014 @ 1:51am 
Haha, sorry to hear that. If you listen to the initial 9-line when approaching Facility 69 you'll hear them state "Friendlies North East 300m". I'm sure once voice overs are added it'll become a little bit more clear but a large part of the mission's goal is to try and keep things fairly accurate to the way they are in real life - i.e. requiring you to maintain good situational awareness and rather hold fire when in doubt.

Perhaps I'll add a radio message from Quebec when they begin to enter the compound area telling you to hold fire on the compound and only engage targets fleeing to the South. Would that help?
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Showing 1-2 of 2 comments
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